Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    Judah's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    33
    Character
    Four Winds
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    A Problem of Archetypes (Class Discussion)

    Although this is Final Fantasy 14, and not Final Fantasy 11, to say that comparisons between the two are not constructive would be ridiculous. That being said, please save any such drabble for threads other than this, as I will not respond to such unintelligible complaints. Moving forward…

    The talk of class additions in future patches has prompted a considerable amount of speculation. This can be both healthy and destructive. Helpful, as the discussion of such issues can thwart problems further down the road. Destructive, as the lack of information often fuels a sense of mania which can tarnish the actual design. Hopefully, my opinion on this subject will prompt a healthy discussion, pushing it toward the former.

    Final Fantasy 11, at least up until I quit (ToAU), had easily discernable archetypes. However, they had not always been so, as I had been told by those who participated in the game before the North American release. From what I gathered, it resembled the following:

    Tanks: Warrior, Monk

    Damage: Thief, Black Mage (& Warrior, Monk, Red Mage)

    Support: White Mage, Red Mage

    Each of the six jobs had some obvious overlap within these three roles. In particular: Red Mage, Warrior, and Monk. These three classes were more hybridized archetypes, providing a sense of versatility that wasn’t as prevalent within the others.
    Now, let’s take a look at Final Fantasy 14:

    Tanks: Gladiator, Pugilist, Marauder

    Damage: Lancer, Archer, Thaumaturgy (& Gladiator, Pugilist, Marauder, Conjurer)

    Healers: Conjurer (& Thaumaturgy)

    What we currently have is not that different from the original FFXI lineup. Actually, it would appear that through spreading out abilities corresponding to archetypal roles, FFXIV provides more wiggle room within the archetypal mold. But here comes the problem….

    “A: There is one job that has yet to be announced... What we have announced so far is paladin, white mage, black mage, dragoon, monk, and bard. Last, here is a warrior image!” – From Producer Q&A
    The classes, or jobs, mentioned in during the producer Q&A suggest several outcomes for future job changes. First, the possibility that existing jobs will receive a name change. This is probably the least threatening of the options, with the exception that Conj & Thm would definitely need their offensive spells to be swapped. Conjurer already received Curaga; what many have taken as confirmation that it will be the archetypal “White Mage” from Final Fantasy past. However, they still have the ancient magic which Black Mages had from Final Fantasy 11. Simply swapping the arsenal of these two classes would help clearly define who exactly is who, with the only snafu coming from Lore and quest dialogues.

    The second scenario is the one that many are convinced is what will happen, and remain completely baffled as to why it would be chosen as the direction for this game. Yes, the addition of new jobs resembling the current lineup, differentiated by their old school names. The problem with this method is one of monotony within the archetype. Your group wants a blunt damage specialist, but who should they take: Monk or Pugilist? Who cares. They both fight with their hands. There is nothing exciting, at least on the surface, to drive this as a desirable outcome of the future.
    And how would this effect the current archetype system? Let’s assume that no changes are made to the current classes. Yes, this is unlikely, but for argument sake…

    Tanks: Gladiator, Pugilist, Marauder, Paladin

    Damage: Lancer, Archer, Thaumaturgy, Monk, Warrior, Black Mage, Dragoon (& Gladiator, Pugilist, Marauder, Conjurer, Bard)

    Healers: Conjurer, Bard, White Mage (& Thaumaturgy)

    Another possibility could be that specialized classes drive out this ability to cross over as outlined. This is what I am assuming is going to happen. Ready?

    Tanks: Gladiator, Pugilist, Marauder, Paladin

    Damage: Lancer, Archer, Thaumaturgy, Monk, Warrior, Black Mage, Dragoon

    Healers: Conjurer, White Mage, Bard

    My advice: Stick to new classes, and reject the old. Develop classes already within the lore: Musketeer, Seedseers, etc.

    -----------

    Anyway. Bump. Discuss. Ignore. Have at it.
    (3)

  2. #2
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    huh?
    /10char
    (2)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    What is this i don't even..
    (3)

  4. #4
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    According to my calculations, we're getting jobs with specific roles!
    (2)

  5. #5
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    You put bard under healer, but he has no magic and isnt a DoM, he's a support type though.

    But I don't see what you're trying to get at?
    (1)

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    You seem to have some misconceptions or lack of information concerning the Job System.

    Firstly, Classes have more diverse role and as such as suited for soloing purposes.

    Secondly, Jobs perform much better in a single role in exchange for less diversity. As such they are much better suited for grouping purposes.

    Your misconception is that Classes and Jobs will stand on an equal ground. This will not be the case. Jobs will be able to perform much better in their given role, while Classes can adapt a more versatile playstyle.

    That said, in low-man environment where you can not fill every role with its respective Job, or in a solo-situation where you are on your own and as such need to perform in all roles, it will be more beneficial to utilize classes and their diversity.

    In a traditional grouping setting, however, specialized roles are needed as the content will be tuned with that in mind. You need a specialized DPS Job to deal sufficient damage, specialized tanking Job to mitigate enough damage, and specialized healer and support Jobs to provide enough support for the group. Diversity becomes less important as every member of the group can fill a specific role, and specialization becomes more important to be able to tackle the content in question.

    SE MMO's also have a fourth archetype, Buffer/CC.

    In either case, you can not put Classes into a specific archetype but you can do that for Jobs. Classes will still be able to perform in many roles.

    Tanks: Gladiator, Pugilist, Marauder
    DPS: Gladiator, Pugilist, Marauder, Lancer, Arc, Thm, Cnj
    Healing: Thm, Cnj
    Buffing/CC: Arc, Thm, Cnj.
    (2)
    Last edited by Betelgeuzah; 10-12-2011 at 06:23 PM.

  7. #7
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    What they're saying is that we shouldn't shoehorn traditional FF jobs into the game, which is what it feels like they're doing. They've already got plenty of lore and classes that are similar, just with different names. I'm indifferent about the job system being implemented, but it's undeniable that they are, in fact, forcing it into the game just because FF fans are crying that it's not a traditional FF.
    (2)

  8. #8
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Ruisu View Post
    What they're saying is that we shouldn't shoehorn traditional FF jobs into the game, which is what it feels like they're doing. They've already got plenty of lore and classes that are similar, just with different names. I'm indifferent about the job system being implemented, but it's undeniable that they are, in fact, forcing it into the game just because FF fans are crying that it's not a traditional FF.
    Either way it needed to be done. The only difference is whether they shoehorn some made-up specs (Buccaneer Marauder, Dark Thaumaturge, etc.) into the game or the traditional jobs.

    It is definitely not "just because FF fans wanted it". The whole game structure demanded for it in some shape.
    (1)

  9. #9
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    It could easily be done, without the use of the traditional FF terms. Because this is not a traditional FF game. Was FF Tactics traditional? How about FFXII? What about FFVII, that game didn't even have jobs to begin with. We don't need White Mage/Black Mage/Red Mage for the game to be a Final Fantasy.

    I do like the Barcher, though. At least they're doing something interesting with that.
    (1)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Because this is not a traditional FF game.
    It's still not a crime to use them. Classes aren't being replaced and it makes sense from a game design perspective. It was also very popular demand from the community, so there really is little reason not to have them in the game since this system was coming either way, in some form or another.

    We don't need them for the game to be Final Fantasy but it doesn't really hurt to have them there either. The opposite in fact.
    (1)
    Last edited by Betelgeuzah; 10-12-2011 at 06:49 PM.

Page 1 of 2 1 2 LastLast