Although this is Final Fantasy 14, and not Final Fantasy 11, to say that comparisons between the two are not constructive would be ridiculous. That being said, please save any such drabble for threads other than this, as I will not respond to such unintelligible complaints. Moving forward…
The talk of class additions in future patches has prompted a considerable amount of speculation. This can be both healthy and destructive. Helpful, as the discussion of such issues can thwart problems further down the road. Destructive, as the lack of information often fuels a sense of mania which can tarnish the actual design. Hopefully, my opinion on this subject will prompt a healthy discussion, pushing it toward the former.
Final Fantasy 11, at least up until I quit (ToAU), had easily discernable archetypes. However, they had not always been so, as I had been told by those who participated in the game before the North American release. From what I gathered, it resembled the following:
Tanks: Warrior, Monk
Damage: Thief, Black Mage (& Warrior, Monk, Red Mage)
Support: White Mage, Red Mage
Each of the six jobs had some obvious overlap within these three roles. In particular: Red Mage, Warrior, and Monk. These three classes were more hybridized archetypes, providing a sense of versatility that wasn’t as prevalent within the others.
Now, let’s take a look at Final Fantasy 14:
Tanks: Gladiator, Pugilist, Marauder
Damage: Lancer, Archer, Thaumaturgy (& Gladiator, Pugilist, Marauder, Conjurer)
Healers: Conjurer (& Thaumaturgy)
What we currently have is not that different from the original FFXI lineup. Actually, it would appear that through spreading out abilities corresponding to archetypal roles, FFXIV provides more wiggle room within the archetypal mold. But here comes the problem….
The classes, or jobs, mentioned in during the producer Q&A suggest several outcomes for future job changes. First, the possibility that existing jobs will receive a name change. This is probably the least threatening of the options, with the exception that Conj & Thm would definitely need their offensive spells to be swapped. Conjurer already received Curaga; what many have taken as confirmation that it will be the archetypal “White Mage” from Final Fantasy past. However, they still have the ancient magic which Black Mages had from Final Fantasy 11. Simply swapping the arsenal of these two classes would help clearly define who exactly is who, with the only snafu coming from Lore and quest dialogues.“A: There is one job that has yet to be announced... What we have announced so far is paladin, white mage, black mage, dragoon, monk, and bard. Last, here is a warrior image!” – From Producer Q&A
The second scenario is the one that many are convinced is what will happen, and remain completely baffled as to why it would be chosen as the direction for this game. Yes, the addition of new jobs resembling the current lineup, differentiated by their old school names. The problem with this method is one of monotony within the archetype. Your group wants a blunt damage specialist, but who should they take: Monk or Pugilist? Who cares. They both fight with their hands. There is nothing exciting, at least on the surface, to drive this as a desirable outcome of the future.
And how would this effect the current archetype system? Let’s assume that no changes are made to the current classes. Yes, this is unlikely, but for argument sake…
Tanks: Gladiator, Pugilist, Marauder, Paladin
Damage: Lancer, Archer, Thaumaturgy, Monk, Warrior, Black Mage, Dragoon (& Gladiator, Pugilist, Marauder, Conjurer, Bard)
Healers: Conjurer, Bard, White Mage (& Thaumaturgy)
Another possibility could be that specialized classes drive out this ability to cross over as outlined. This is what I am assuming is going to happen. Ready?
Tanks: Gladiator, Pugilist, Marauder, Paladin
Damage: Lancer, Archer, Thaumaturgy, Monk, Warrior, Black Mage, Dragoon
Healers: Conjurer, White Mage, Bard
My advice: Stick to new classes, and reject the old. Develop classes already within the lore: Musketeer, Seedseers, etc.
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Anyway. Bump. Discuss. Ignore. Have at it.