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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alahra View Post
    Minus the dual wielding, this is the basic way I assume they'll be doing RDM. The tank role, as codified, is the easiest way to cover all of the RDM's normal kit, which includes 1) melee, 2) white/defensive magic (which takes the form of defensive cooldowns with spell names like Phalanx, drawn from FFXI and healing cooldowns and/or spells, not unlike Clemency), and 3) black/offensive magic.

    While DPS or healer could work in theory for RDM, DPS loses some of the "hybrid" feel, and healer would end up strange in melee. (While other games have had melee healers, FFXIV has a history of mechanics that only target healers, requiring them to separate from the rest of the group, so a melee healer would either mean that healer was undesirable for fights with those sorts of mechanics or they could no longer include such mechanics, which would limit raid design).

    Edit: To expand and counterpoint myself a little, the only reason they might not go tank is more of an aesthetic one. While RDM has usually worn "light" melee armor, including chainmail, they usually haven't worn the really heavy stuff (like the Wolfram tank set or the Noct set, for example). Most tank gear in the game isn't all that heavy anymore and wouldn't be a huge thematic stretch for RDM, but if they ever move back to an art style with larger pieces of tank gear being common, that might steer them away from making RDM a tank class (unless they did something weird with their gearing, anyway).
    They don't need to explicitly make a melee healer. They could just make a melee damage stance for a RDM healer:

    Heals are powered via MND by default. They use cleric stance to power moderate damage ranged magic that can be cast from a safe distance, but require MP. AoE damage would be done through their caster stance. They use a new melee version of cleric stance that swaps MND/STR to empower stronger, single target, melee attacks that use AP. May also grant a damage reduction of some sort. This doesn't conflict with their MP usage for heals, but requires melee range and all of the usual dangers and inconveniences that come with it. Now you've got your hybrid RDM that still fits properly into the healer role that's been established. All 3 separate stances have a purpose, Heal stance = heals, caster stance = AoE + safe ranged damage, melee stance = single target + better defenses.

    The problem with Tank/DPS RDM is that the white magic is going to have to be weak and/or forced, like it currently is for all tanks and casters that have some white magic at their disposal. The healer roles are already set up to do some decent damage. This allows a RDM healer to be able to perform all 3 classic RDM roles well enough to feel like a good fit.
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    Last edited by Giantbane; 01-08-2016 at 05:02 AM.