Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 55

Hybrid View

  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MetalheroD View Post
    That's unlikely to happen, but they hinted we'd be getting SAM then, so there's your sword using DPS.
    We never know, Yoshi said that he was interested in implementing talent trees and jobs with multiple roles in the future. Considering that RDM is hinted for 4.0 and the fact that it has always been that super versatile job in every FF games, it could be a good expansion to implement talent trees. And since they also hinted SAM which is still debated about "should it be a tank or a DPS ?" for the exact same expac... I don't think it's that unlikely to happen. Don't forget that 4.0 will most likely bring a lot of new things to the game since they'll drop the PS3 version. We never know.
    (0)

  2. #2
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    I think Red Mage would be a good complex Tank.
    I also really like the Dual Wielder idea! ^^
    (0)

  3. #3
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I think RDM could be pretty interesting with BLM-like and WHM-like stuff and adding a sword. Maybe two? Maybe some other kind of weapon all together since swords are kinda covered in PLD/DRK/NIN/SAM.

    From BLM you draw your main combat stuff like Umbral Ice and Astral Fire as En-spell type stuff, which could be defensive and offensive stances, some lightning elemental damage stuff. Then WHM offers some self-heal kind of things and damage mitigation.
    Where DRK cribs the Paladin with Shadown Skin/wall (Rampart/Sentinel) - cooldown-based big mitigation, the RDM would crib WAR with maybe one push button Vengeance equivalent and then something that works from charges built up like Inner Beast. A type of stoneskin thing would be similar to Thrill of Battle.
    That's just the basics, so that it behaves within the current game. After that you've got some mana usage in DPS and maybe some kind of cyclical stance thing.

    As a weird thing though,you'd probably not get to cross class WHM or BLM, they don't really give much useful anyway.
    (0)
    Last edited by Rbstr; 11-04-2015 at 07:10 AM.

  4. #4
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    A Red Mage tank dual wielding a Rapier/Saber & Main Gauche would be awesome!
    (1)

  5. #5
    Player
    Kimbot's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    51
    Character
    Kimbot Tran
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    I would say German Tank would be best bro, world war 2 era bro! Forest Green bro!

  6. #6
    Player
    Thaeros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fefnir Eindraer
    World
    Cactuar
    Main Class
    Gladiator Lv 97
    Been thinking of some class mechanics. One that would be a must (for the idea of tanking red mage to me) would be after parry or a skill activation, youd get a timed buff that would guarentee an instant 100% parry with a counterattack graphic. Say you parry and then activate the skill and the next incoming attack you see the red mage parry the attack (with their off hand or main hand) do a finesse move turn the counterattack weapon facing down and gesture aim and BLAMO a magical attack at the enemy (could be damage, hp siphon, or a single./aoe blind effect)
    (0)

  7. #7
    Player
    Thaeros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fefnir Eindraer
    World
    Cactuar
    Main Class
    Gladiator Lv 97
    Bump with a new mechanic idea.

    A skill that either parrys a % of one large attack to hit mobs in that area instead of you or a set amount fo time where you parry a % of damage and the enemy gets a debuff that means they take more damage from all otehr players (because they have been set off balance to say). This would add an interesting 'dps' factor to tanks. ex use this ability to parry a HUGE attack to give an extended or increased debuff to the mob. Use it at the wrong time and you get little bonus, use it at the right time and BLAMO huge bonus (aka fight saving boone).
    (0)

  8. #8
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Viking anyone? Hammer user that gave a blunt debuff, so it would benefit monks.
    (1)

  9. #9
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Typhoria View Post
    Viking anyone? Hammer user that gave a blunt debuff, so it would benefit monks.
    A hammer or mace class would make a lot of sense and it would bring in a new weapon type presently not existent in the game.
    (0)

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Typhoria View Post
    Viking anyone? Hammer user that gave a blunt debuff, so it would benefit monks.
    Quote Originally Posted by AlexiIvaniskavich View Post
    A hammer or mace class would make a lot of sense and it would bring in a new weapon type presently not existent in the game.

    I guess it could open them up to do more bootshine if the raid didn't need int down. It would have to be like drk where it wouldn't overwrite dragon kick, tho.

    I was looking at the old classes and I always really liked the "mystic knight" type that could power up their sword skills with magic. Since we already have swords, this weapon might be a viable way to also introduce it as a sort of magic-enhancing mace/hammer wielder. I guess dark knight is close in this regard given dark arts usage, but they could differentiate them such as like "Flame Hammer" could be a buff that increases damage by inflicting "burn" status on target after completing an aggro/dps combo, "Frost Hammer" could apply a damage down type debuff, poison mace for an extra dot, lightning mace for a guaranteed critical hit, etc, etc. There is a lot of flexibility I think and to me at least something like that would be fun/different. IDK, maybe it would seem too much like drk for others, it would have to be a lil like drk for the mp-sustain but I think if the effects are different and versatile and useful enough it could be fun.
    (0)
    Last edited by whiskeybravo; 01-08-2016 at 12:31 AM.

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast