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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sleigh View Post
    Turret damage: 261 - 287, not keeping HE up.

    Within a test of using Hawk's Eye with the turret out, I saw a 265 damage which is far far less than a ~15% boost to the min would allow in any way, so, no, doesn't work.
    That is unfortunate. I guess it depends on the buff.
    SMN example: Food effects pet secondary stats, but it was determined that the pet doesnt benefit from SPD when the Master gains SPD through Enhanced Pet even though it is a visual gain for the Master.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    That is unfortunate. I guess it depends on the buff.
    SMN example: Food effects pet secondary stats, but it was determined that the pet doesnt benefit from SPD when the Master gains SPD through Enhanced Pet even though it is a visual gain for the Master.
    They changed the formula for spell speed (can't say for skill speed because there's no direct mention of it) as well in regards to pet interaction, spell speed buffs pet damage. Although when you do get the spell speed buff from your pet, it's applied to just you, not both you and the pet. It's most likely that the pet runs on their own individual stats that's based off yours as a template, but also the reason why they won't benefit from buffs like Raging Strikes or hawk Eye (because it's only applied to the master and not the pet).



    Only buffs that directly interact with the pet (such as hypercharge, rouse and spur) would boost them.
    (0)
    Last edited by RiceisNice; 11-01-2015 at 06:13 AM.

  3. #3
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    My biggest beef with this job is the stationary pet. I'd like it much more if the pet works more like scholar's pet, where it can be stationary or it can follow.

    I have a feeling the abomination we have today called Machinist come from the devs having a hard time figuring out how to fit reloading into the class. They must saw this gif and /agree



    What they should have done instead is make Machinist more like blackmage, where the combos cost more TP, but reloading refills a high amount of TP. Or some sort of bullet gauge, like how aether flow works.

    WTF were they thinking when they decided to use RNG as a primary part of the rotation?
    (4)
    Last edited by thunderbreak; 11-02-2015 at 03:47 AM.

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by thunderbreak View Post
    My biggest beef with this job is the stationary pet. I'd like it much more if the pet works more like scholar's pet, where it can be stationary or it can follow.

    I have a feeling the abomination we have today called Machinist come from the devs having a hard time figuring out how to fit reloading into the class. They must saw this gif and /agree

    What they should have done instead is make Machinist more like blackmage, where the combos cost more TP, but reloading refills a high amount of TP. Or some sort of bullet gauge, like how aether flow works.

    WTF were they thinking when they decided to use RNG as a primary part of the rotation?
    Our turrets I couldn't really care less about most of the time, it's so... "off-to-the-side" for the lack of a better word. Sure our max dps is dependent on it, but that's to the same degree as a ninja having a poison buff active. There's very little interaction with the sole exception of hypercharge. It being stationary is fine considering you have a relatively short cooldown for replacing it anyway. The RNG is fine for the most part, their dps averages out just fine especially with the lower CD on qucik reload (although it also comes at a cost of it just being another oGCD to use without any thought, which makes the shallow ammo mechanic even more evident)

    Other than that, it's a really big shame that they had scrapped so many of the intial previews of MCH (with the attachment and ammos) and we've gotten this as the end result.
    (1)
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  5. #5
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Dude, I just did Steps now, and I had to move my turret like every 30 seconds. It's not a friendly feature to movement heavy battles. Or at least increase the range or something.
    (0)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by thunderbreak View Post
    Dude, I just did Steps now, and I had to move my turret like every 30 seconds. It's not a friendly feature to movement heavy battles. Or at least increase the range or something.
    I can't think of any other fight besides that where that may be an issue.
    (1)