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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by RiceisNice View Post
    I was under the impression that MNK dps is still comparatively high among the three melees? If it's not high enough that dropping monk is better opted in favor of NIN, then I'll concede that.
    The personal DPS of MNK is very nice, on average the highest individual DPS (BLM can destroy it with luck and/or Foe's but the luck thing requires very good luck) but NIN will be able to do roughly 95% of it and then give the group Trick Attack. The tricky thing at i180, when people started getting their numbers to base what jobs are good or not around, is that NIN's sub-stats were so bad in i180 we thought its personal DPS was garbage, now we're seeing it's low 1500s on a dummy and that's crazy good for what it also gives to the group.

    We'll have to see in 3.1 if whatever they throw PLD is enough that MNK + PLD can become a part of the top-end meta but I highly doubt it since the devs have made DPS the whole point of the game and there's virtually no way even if PLD did DRK levels of DPS, it + MNK could beat out what a NIN brings.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sleigh View Post
    We'll have to see in 3.1 if whatever they throw PLD is enough that MNK + PLD can become a part of the top-end meta but I highly doubt it since the devs have made DPS the whole point of the game and there's virtually no way even if PLD did DRK levels of DPS, it + MNK could beat out what a NIN brings.
    Part of that just falls into the trap that monk straight up does not play well with anyone other than the fact they are the single highest dps. On the other hand, if NIN was not given the opportunistic scenario of having a warrior do SE (and considering most compositions, a warrior is a given), they'd do less than what's listed, compared to monk who can't necessarily "do less" than what they are now, unless all of those numbers are also with ninja (and therefore not DRG) in the party lineup, or again give another class like MCH or a to-be-hammerman an application of blunt resistance, and then MNK can opt out of dragonkicks for bootshines instead for a consistent dps increase.

    I'd also like for them to move away from having hard DPS checks that gets to the point that you're taking away from both tanks and healers to add more dps, now that you mention it. They'd have to make it less appealing for the tanks/healers to find means/the need to dps, and well... actually let the dps roles be the primary concern for meeting the dps checks.
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    Last edited by RiceisNice; 10-31-2015 at 08:13 AM.
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