Results 1 to 10 of 94

Hybrid View

  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    Unless someone gives me a good reason why the debuffs have to stay, they seem more like a crutch than a utility.
    Their main purpose is to promote class synergies. The only one that, at present, is largely superfluous is Dragon Kick/Blunt Resist, since none of the other DPS jobs are Blunt damage (I think Ifrit is still Blunt, but that's small potatoes). That one isn't really utility and given that Dragon Kick already has another thing tied to it, it doesn't really serve a purpose right now. That would change if we got another Blunt job, though.
    (0)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    Their main purpose is to promote class synergies. The only one that, at present, is largely superfluous is Dragon Kick/Blunt Resist, since none of the other DPS jobs are Blunt damage (I think Ifrit is still Blunt, but that's small potatoes). That one isn't really utility and given that Dragon Kick already has another thing tied to it, it doesn't really serve a purpose right now. That would change if we got another Blunt job, though.
    Yes, but a lot of jobs offer utility beyond just those debuffs. DRG offers crit buffs, NIN offers Trick Attack, and so on. They offer the synergy with those abilities alone.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    Yes, but a lot of jobs offer utility beyond just those debuffs. DRG offers crit buffs, NIN offers Trick Attack, and so on. They offer the synergy with those abilities alone.
    It's supposed to encourage synergy like having a bard to boost caster, dragoon to boost bard. Another way they could have gone about it was making MCH blunt (which isn't that far off, esp when you look at things like gauss round) so mnk isn't being selfish anymore.

    Battle linanity and trick attack doesn't encourage synergy of classes since it boosts everyone and everything.
    There's a couple more, but with the current set up of party metas that it becomes both a given and nessecity, can't clarify right now on a phone though.

    Egis are also entirely magical now, down to even their auto attacks.
    (0)
    Last edited by RiceisNice; 10-31-2015 at 02:05 AM.
    ____________________

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    There are more jobs than DRG and NIN. I get it's purpose the debuffs, but it sometimes can offer strict synergy. Luckily BRD/MCH have support roles that are needed despite if they get piercing debuff or not. You two are not wrong by any means, I just like to see it handled better for right now and in the long run when more jobs come in.
    (0)