Quote Originally Posted by Velhart View Post
Its mostly because of WM/GB. If you take those out of the equation, while still similar, feel different enough to be called their own. Just my take on it.

What I want mostly out of MCH is a better form of sustained damage and better balance of support with BRD. Will we ever get that? I wouldn't put my money on it.
Even outside of GB/WM, MCH just doesn't do quite enough on it's own to be "that" different from 2.0 bard. They maintain a buff (hotshot/SS), maintain one less DoT, and play re-actively to procs on their weaponskills (whereas MCH does this more frequently). There's very little interaction with the turret since it's mostly place-and-forget, and while their burst is different, it's only one side aspect of their core gameplay.

As a new job introduced from the expansion (which means they can put so much more thought and detail behind it, versus a 3.x patch or hotfix), it's incredibly disappointing to see it from that regard, and it's such a wasted opportunity for an entire new job where their initial previews were utilizing multiple attachments and ammunition to boost skills or being required for skills. It would have been nice ot have an AoE barrel that gave your weaponskills an AoE effect (at the cost of more TP and less damage) while getting rid of spread/grenado (which are functionally the same as QN/WV), and a barrel that increases dps at the cost of TP efficiency (for wildfire or burst/push phases). You can see that definitely being the case for Dork knight and AST (and in the case of the latter, it was relatively weak but that's what you can tune with hotfixes)