Perfect reason why some of this should be client side. If they were, then there wouldn't be this inventory space issue. Everything doesn't have to be server side.Okay, I think you're being rather paranoid - SE have stated in the past that the inventory limitations are because of technical reasons and have nothing to do with the Mogstation, and everything to how the game has been coded. The database for your inventory and armoury chest is actually being constantly rewritten every ten seconds or so on the server, and thus because of this, if they made it too big, the database rewriting would end up taking excessive amounts of time and potentially cause server stability problems (this is actually proven by the annoying 'move' errors that occur if you try moving items around your inventory or between your armoury chest and inventory too quickly.).
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