heh I don't care, if the nerfs mean faster runs, i'm all up for it

heh I don't care, if the nerfs mean faster runs, i'm all up for it



You should think about the consequences. Easier dungeons doesn't only mean faster runs. It also means that players run towards the skill wall at faster pace and that leads to bloody face injuries.
Instead of nerfing dungeons SE should start shaping a better difficulty curve so that players have smaller challanges to overcome at a time - instead of enjoying the ride till they get brutaly murdered when they reach their unfortunate demise.
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