I consider myself a pretty skilled player but I don't give a shit if they nerf leveling dungeons. "Making them harder", as people are clamoring for in this thread, would just mean that the players capable of doing them would drop them as soon as they got them in roulette, and the players incapable of finding a group to clear them would just use FATEs to level instead.

I guess what I'm asking is, why do people think harder leveling dungeons, of all things, would actually force the playerbase to "git gud"? Half your rotations from 50-59 aren't even complete or correct anyway; I cleared up to AS3 as SMN and even then I admit that I didn't bother reading or practicing a proper rotation until 60.

I guess I just don't see what the fuss is, and I say this as a player that's carried plenty of "bads" in my lifetime and is generally in favor of things like public parsers.