No wonder why people don't "git gud" I just don't understand it never had any problems with these trials/dungeons even in early access rarely wipes
No wonder why people don't "git gud" I just don't understand it never had any problems with these trials/dungeons even in early access rarely wipes
What I meant is that they're not grouped up well for the aoe heal that the healer casts (if they even have the MP for it). Of the last 10 Garuda NMs I've done while leveling a DPS or a tank, half of them had one or two of the 4 people not get the aoe heal that Friction just nearly kills them. Healer tries to heal while not taking care to see that Mistral Song is up and Garuda just blasts the healer to death.
This is one of my biggest annoyances with how they're dealing with the game. They add all these daily things, and instead of focusing on making them an enjoyble experience, they're doing everything in their power to make them mind-numbingly easy so that everyone can clear them with little effort to prevent "stress". So instead of dungeons being a fun and rewarding experience where you can test your skill, it becomes just another mindless chore you have to endure to get X gear. Considering this is the main focus on the game, that most of us spend a majority of our time on, they should be more careful when making these decisions.
I understand that there's a problem with people abandoning "harder" duties, but there are other ways of handling this. Like giving rewards proportionate to the difficulty of the dungeon for instance.
I also wish they wouldn't make the easiest way to get tomes incredibly face roll easy. (Expert Rolutte) Why not put more tomes in Ex Primals? Prevent it from being 'farmed' but give 1/x day bonus +50 eso tomes. Might get some more rav parties in PF that way.
Yep. There is no need to improve according to them, they can just herp derp their way through stuff and expect others to carry them. This is exactly why I refuse to play with randoms in DF and ONLY bring people I know. I am not going to help SE keep subs with bads by carrying them, nor will my friends. I'd rather wait for my friends to do stuff then play this carry people DF thing SE tries to enforce.
The funny thing is I don't even actually see people being awful on a regular basis. Sure once or twice and a lot of sub-optimal play but not something that would lead to party failure.
Blizzard blizzard blizzard "Dungeon Defeated"
Blizzard blizzard blizzard "Trial Defeated"
Blizzard Blizzard blizzard "Savage undefeated"
"wtf?!?!?"
It's not the game's job to teach players how to play any more than past the basics.Because making the game stupidly easy all the way to max level with absolutely no difficulty curve doesn't teach anyone anything and they waltz into max level dungeons with absolutely no idea how to play.
It's the community's job.
The last boss of the Vault can be hard if people can't dodge and expect the healer to carry their ass.
The Aery is a nightmare cause of sable price when I tank someone always freaking dies right before the adds that spawn and then dps points fingers at each other after we wipe then someone leaves bam the healer leaves next -_-
The vault as a healer is just a bit traumatizing lol
Second boss is a bih especially when the dps stand in portals or worse the tank is in portals...
Last boss not hard just annoying as heck.
Bis/rav......-_- I will just not even speak on this foolishness that I always quit as soon as it pops in a roulette lol
Morale of the story Difficulty only references the ppl you are doing the dung or trial with...
Last edited by Aomine1992; 10-27-2015 at 01:54 PM.
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