2.0? LOL How about 1.0?! 2.0 was a cakewalk compared to 1.0 AV AND Cutters Cry. Doing those dungeons were similar in skill level as the Coil runs. Even with a full FC run.
That fight is just tough on healers I think. They have a hard time staying alive AND healing at the last boss battle. Theyre usually the first ones to die and its (seemingly) always to the chain link damage during the last phase.
I have had to tell whoever I was chained to as a healer to move away from me or else I die then the tank dies....had one DPS try to blame me for wiping that fight when he was the !@#hole that was not moving away during the chains. the worst part was for some derp reason almost all of the times the chains happened it was me and that same DPS. had the tank and the other DPS tell him "listen either move away from whomever you are chained to when it happend or we vote dismiss you and I'm certain with your nasty attitude right now we would get the votes" strangely after that the lovely DPS moved away from me and we won the fight. what a headache >.<
Last edited by Wildsprite; 10-27-2015 at 12:35 AM.
You know, the Vault was one of those dungeons that was actually challenging and because of it it was not a snoozefest. I leveled TWO healing jobs there, there is no excuse for the nerf. Glad I leveled all the jobs I wanted before this happens lol. This is so bad indeed though.
Well yeah, you should get 1-shot if you fail to adhere to the mechanics. "hide behind a rock for minstrel shriek in the first phase and get behind Garuda for it in the last phase"; it's as simple as that.
I made a post similar to this in a previous thread, so I'm not going to completely repeat myself, but lack of adhering to mechanics is why so many players have such a hard time adjusting to fights like T9 even at 60 because they think that higher gear=ignoring mechanics, and then ask for nerfs because they can't faceroll it. If more fights in this game were like Garuda story, or the Coincounter in AV (which is getting nerfed as well), then some players wouldn't have such a hard time adjusting to fights were mechanics actually matter.
Problem is we have far too many players who don't care if it is a snoozefest or not. will do things that cause wipes then try to blame everyone else for it.
this is why we can't have nice things.
really hoping we see less of the lazy and egotistical in the exploritory missions
I honestly think he believes in two player bases. One group he probably thinks are functionally retarded and need to be able to clear content with one button.
Leveling dungeons aren't hard now. They aren't even medium. They are easy and are being nerfed to very easy (or at least heavily implied by the notes).I'm fine with that, if they do not change extreme trials and expert dungeons.
And I would be even more fine with that if the new expert dungeons would be really challenging and require some expert knowledge and are not again easy mode dungeons like the rest.
In short, low level trials and dungoens for leveling do not need to be as hard, indeed. But please keep the end game content challenging and exciting.
And then this same group finishes the MSQ, goes to try EX primals and Alex Savage, and suddenly there's a giant skill barrier in front of them.
I think Vault is suffering from the CT effect. When I leveled SCH back near HW's launch, I had no trouble with Vault because the other people knew what they were doing. Now that I'm trying to level AST, the 2nd and last bosses are disastrous because people are clueless. It seems like the players coming through this late into launch are just awful and not very bright.You know, the Vault was one of those dungeons that was actually challenging and because of it it was not a snoozefest. I leveled TWO healing jobs there, there is no excuse for the nerf. Glad I leveled all the jobs I wanted before this happens lol. This is so bad indeed though.
I'm all for more challenging dungeons, but let's be realistic, if your group doesn't know what they're doing, you can pull more than your share of the weight and get nothing just because of that. Challenging Vault was fun while it lasted but now it's just cringeworthy with how terrible people are pretty often.
Hopefully the next 2 dungeons won't be a snoozefest (hopefully not just annoying like Neverreap too), the cycle of good players early on and bad players coming through late will likely repeat again.
Last edited by Adire; 10-27-2015 at 01:33 AM.
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