I got my nin through lvl 56- 58 mainly through dungeon runs that had someone lose hope and bail. And that was in the heyday."Earn EXP in level 50 dungeons (from the mobs themselves)
EXP in level 51+ dungeons will increased
Difficulty of certain dungeons/trials will be eased.
The 51-59 dungeons + Trials mainly.
"
Why? Bis/Rav occasionally had wipes but dungeons? Who fails to clear these dungeons? Seriously.
These tweaks are not usually meant for people that are overgeared and running it multiple times.
Last edited by Kallera; 10-26-2015 at 11:13 PM.
"Difficulty adjustments to certain dungeons and trials
We will be re-adjusting various 2.x dungeons and trials, such as Garuda, for new players."
It's sorta sad to see it happen but I've run into groups with a... not-so-great healer which made Garuda an issue. I've always had to tell those friends "uhhh do your level 45 job quest(s) first". A lot of WHM will be nearly depleted of their MP by the Aerial Blast jump that reduces the playing arena through not-the-best spell usage.
Sometimes DPS had issues with killing the plumes as fast as people would like... Most groups don't even group at the same rock for Aerial Blast.
The sad thing is that Garuda story mode is the only one that I'd say sometimes has more wipes than its Hard Mode Version, or even its Extreme Mode.
The Warrior of Light can simply zone into any instance and come out victorious a matter of moments later, because wipes aren't allowed to happen. Players are good enough to clear everything because there aren't enough battles designed to tell players that they aren't doing well. There's a serious lack of negative feedback in the game, which is absurd considering video games are designed around failure and success.
The game offers a set of challenges, and you're provided a toolkit to combat those challenges. If you use enough of the right skills at the right time, you succeed. If you don't, you fail. And yet, if a player can pass an encounter without succeeding at their role, is there any value in success when failure is such a far removed possibility? Failure isn't some evil happening. In fact, games provide an incredibly safe environment in which to fail. When you fail in life, you get into an accident, or break a piece of equipment, or build a slanted house. When you fail in a video game, you wipe it up, consider what went wrong, and try again.
Failure is actually a way to learn in video games, and it's not an opportunity that's capitalized in this game. Instead, everyone gets a participation award and moves on. When those players reach content that's out of their skill range, they can't identify their shortcomings because the game has never punished them before, so to them, the game has simply become too hard and inaccessible, rather than inspiring them to reach a higher potential. Nerfs do nothing to help these players because, if they don't improve, they will simply hit another ceiling that they will be unable to break through.
Admission time... When I was doing story mode quests for the very first time, I had no idea you needed to do class quests after you got your soul stone. Hence, I never got my paladin AF armor or sword or shield. I thought the best you could do were crafted items. So yeah, some people really don't know!
Thankfully I quickly learned the error of my ways thanks to some kind folks in Garuda.
Also I'm sure this isn't so much a nerf because of lack of player skill (although that could be a small part), it's just to help people get to HW content faster so they don't fall further behind and run into the problem of no one to run dungeons with.
Honestly there should have been/be a minimum ilvl for every dungeon from Brayflox story on. The amount of times I was in that dungeon and ended up with wipes because of undergeard tanks is just disturbing.
givin the difficulty level of the dungeon I would have set brayflox minimum ilvl to 28. it isn't that hard to get geat to get ilvl 28 and it would save a lot of headaches from an otherwise easy dungeon.
The amount of undergeared players or players choosing their gear only based on the item level is crazy. I would be even for stat requirements.Honestly there should have been/be a minimum ilvl for every dungeon from Brayflox story on. The amount of times I was in that dungeon and ended up with wipes because of undergeard tanks is just disturbing.
givin the difficulty level of the dungeon I would have set brayflox minimum ilvl to 28. it isn't that hard to get geat to get ilvl 28 and it would save a lot of headaches from an otherwise easy dungeon.
I would agree with iLvl requirements, if iLvl was to correctly represent item strength. This is not the case.Honestly there should have been/be a minimum ilvl for every dungeon from Brayflox story on. The amount of times I was in that dungeon and ended up with wipes because of undergeard tanks is just disturbing.
givin the difficulty level of the dungeon I would have set brayflox minimum ilvl to 28. it isn't that hard to get geat to get ilvl 28 and it would save a lot of headaches from an otherwise easy dungeon.
For example, green i17 gear is stronger than white i22 gear, green i145 gear is stronger than white i150 gear, etc.
I had to tell a lvl 39 whm who was running fates in Northern Thanalan Pre-3.0 about gear. Mentioned that she wasn't healing well and kept getting kicks. I looked at the gear and boy oh boy. Was wearing level 9 stuff, not class appropriate etc. I bought level appropriate gear and accessories along with some extra gil telling to keep gear up and what were the appropriate gear and accessories she should look for when gearing.
But honestly the bad tanks I get in brayflox are usually just bad tanks in general. Wipes usually happened because of not-good healing or bad tanking. My first experience of brayflox in Dec 2013 was with a level 50 PLD in Darklight... :/ It did not go well with bad tank and meehhhhhhhhhhhh healer.
That may have something to do with the fact that the position of you + the rocks has absolutely no bearing on Aerial Blast damage. Only thing that matters is how many rocks are left standing.Sometimes DPS had issues with killing the plumes as fast as people would like... Most groups don't even group at the same rock for Aerial Blast.
Hiding behind the rocks does nothing.
This. All this. So much this.This is so sad...
SE should fix their player base first. Players are undergeared, they wear wrong stuff altogether (crappy gear from Quarn's chests anyone? It has no stats!) and they get away with it. I have dragged several palyers like this through dungeons just this week. I tell them to gear up properly, but... I don't hope they will - or they get offended. Maybe if there was iLevel requirement and correct stat requriement the dungeons would have been sparred the nerf.
Of course then there is players skill... we should seriously do something about the players' skill too.
But first we should stop nerfing stuff. You know the game should actually get harder the longer you play, because you are supposed to get better...
That is all.
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