Garuda storymode is a little too 1-shotty, to the point where it's (ironically) often considered harder to clear nowadays than the "hard" and "extreme" modes of the fight... so that trial getting a nerf is not surprising.
Garuda storymode is a little too 1-shotty, to the point where it's (ironically) often considered harder to clear nowadays than the "hard" and "extreme" modes of the fight... so that trial getting a nerf is not surprising.
Well yeah, you should get 1-shot if you fail to adhere to the mechanics. "hide behind a rock for minstrel shriek in the first phase and get behind Garuda for it in the last phase"; it's as simple as that.
I made a post similar to this in a previous thread, so I'm not going to completely repeat myself, but lack of adhering to mechanics is why so many players have such a hard time adjusting to fights like T9 even at 60 because they think that higher gear=ignoring mechanics, and then ask for nerfs because they can't faceroll it. If more fights in this game were like Garuda story, or the Coincounter in AV (which is getting nerfed as well), then some players wouldn't have such a hard time adjusting to fights were mechanics actually matter.
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