Well, I'm glad I got to run them on the first week, with barely enough gear and no nerfs and such. Now I'll have more dungeons to run while watching Netflix, I guess.
Well, I'm glad I got to run them on the first week, with barely enough gear and no nerfs and such. Now I'll have more dungeons to run while watching Netflix, I guess.

I actually managed to clear Vault my first time healing in it even with the lag when mechanics happened. During that run, all of us were new except the tank who explained the mechanics to us. I never really had much problems with it unless people are repeatedly goofing up.




It was probably me!
I'm leveling monk and I'm pretty terrible at it.![]()
http://king.canadane.com



When I was leveling WAR I didn't want to enter Vault, Aery hit me hard I was terrified of the damage to hit me in Vault ><.
Those 51-59 dungeons bloody hit hard, although after the poison in Sohm Al it is not too bad. Library I think is the easiest XD.
I just had a jacktard tank pull the *entire* first room of Sohm Al, and then the *entire* second room. He played Spin the Dragon with Tioman.
Up the xp. Less runs in dungeons with bullshit like that would make me happy.
I just got my alt to 57 healer (sch) I still didn't enter vault... I am scared of healing vault.... :/
~*~


The Vault 2nd and last boss and The Aery last boss are not that easy if you have low dps. The stress on the healer is too much especially if he/she is a new player with not that great gear. It's like it's not calculated properly. I know that most of us run it without problems but I've been in runs which had multiple fails at those bosses. I like those challenging dungeons but I'm pretty sure the newcomers won't like it. Also the xp after 50 is problematic and bad calculated. I remember doing all the quests and still not be able to hit the next lvl so I had to run again 2-3 times the previous dungeon for xp or do fates. The content needs to be eased for the new players. Remember that new content is coming and a new player has to do all MSQ/dungeons blabla before he joins the end game. Imagine the problem when 4.0 comes out and all the 3.X series patches. That's a bit too much for someone who will start from 0. This is why they always adjust the older content.
Sadly this is not at all surprising.
Bad players are catching up with HW content...
I don't remember a single HW Trial or Dungeon that was not possible to clear with at most one wipe per boss. That was in the first 2 or 3 weeks after HW came out.
Nowadays? People fail Bismarck to the point it's not possible to clear within the allotted time. People wipe at least 2 times every Ravana run. And dungeons are just a pain with healers who are just standing there twiddling their thumbs, tanks who play marry-go-round with the boss, and DPS who push less than 30% of the DPS they could be.

if people die in dungeons and trials, just git gud...
Seriously, the game don't have to be nerf because of bad players...
It's a shame. I love pretty much every dungeon, raid and trial in this game and the variety makes me happy. Whenever I queue for roulettes the incentive for me is that I get to run old content - much of which is pretty nostalgic. Making them all easy just kills my incentive to queue for them - and so that's one less tank devoting himself to daily roulettes right there.
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