I'm just glad they added exp to the old 50 dungeons.... the more content available for levelling without doing the same handful over and over is a godsend. Such a huge wad of content was going begging.
I'm just glad they added exp to the old 50 dungeons.... the more content available for levelling without doing the same handful over and over is a godsend. Such a huge wad of content was going begging.
I'm a 60 AST and have seen "bad players" but um, if you passed 60, and you are just grinding your other jobs or whatever. Why do you care? Stop whining yourselves. Its a game and bad players get punished through kicking, if they nerf it they nerf it. Its not going to ruin the game for you is it? Cause if it does you need to chill out. You are just as bad as them for whining, why not teach players since you all are apparently so avid to complain, or maybe you don't have the time, you need to whine about 7 other things. Just teach people, or be MLG pro somewhere else. You can express your opinion of course, but you can also use your time to help players, I run low level dungeons and such to help players who are learning, just so when they do hit the HW content they won't kill me.
Then have fun, its not about the other players being good or bad, it might suck sometimes, but I still have fun, its a game for a reason, don't blame others for not having fun, I think new players exist even at 60.. surprisingly but I still wish to help them,
I'm not blaming the player, I'm talking about nerfing the dungeons. Fighting a moving striking dummy is not really my kind of 'fun'.
Its not fun, you're right, but with this, we can expect later dungeons, to be better. Players will learn, and honestly I bet this nerf will be very slight, and we will all get that feeling of excitement just as we did before.
Out of all the level 51-59 leveling dungeons in HW, vault is the one I actually que for on my main for, you guessed it, FUN. The last boss is my fave one out of every other dungeon ever bc of the music and how you actually have to dodge something! The one reason I even bother going back to this dungeon is simply bc I enjoy it and I bring my deeps, I've never see a wipe in vault. So some ppl somewhere wiped once and ppl cry nerf? Too bad, so sad. Guess who won't be going back to bother helping anyone in these dungeons. You make it a faceroll, no one is gonna do it bc it's boring as hell. RIP
Its hard to learn, it is, I was a shitty bard, I know it, but I got fired up and learned. In the end, it took experienced players to help me learn, now I'm focusing on my alt to make her a NIN/MNK for fun, I know how hard its going to be for me, but its the fun of game, I enjoy it enough to take this risk and all the people saying "git gud" normally need a reality check, you had to learn too, and some people learn differently. You can't seriously hate them that much, sometimes there is no excuse, but other times, you just take it with a grain of salt, and help others. Stop whining, and just lend a hand, if they don't take your advice, then oh well you tried, and maybe you thought someone else something useful.
Making early content easier absolutely annihilates any sort of difficulty curve, it becomes a step instead,so when these players hit 60 and go onto the next 'step' like alex normal they absolutely fail they haven't had to deal with anything they cant get through by just facerolling on the keyboard, take the next step to extremes and savage and even more players fail with these. People still fail on faust with item level 210 gear because they haven't been forced to even learn a rotation before that. They've just cruised through on whatever they felt like doing because content is mind numbingly easy until you get to Savage and even then it's not really 'savage' till you hit A3S.
It's the same argument I have as putting parsers in the game, give the players the tools and means in game to improve, we're not asking them to learn perfect openers or pull 1.3k DPS, jsut forcing them to learn basic rotations and mechanics that appear throughout the game. Dungeons should have SOME difficulty in them and some sort of scaling that they can't go into a Aurum Vale with ilvl 20 gear and mind accessories on a DPS and still get through the damn thing by spamming one skill.
I'm all for, 'let people play how they want to play' but NOT at the expense of the rest of the group. It's an MMO you are meant to work together, which means pulling your own weight on your class. Making 90% of the game lick your screen easy just encourages people to continue with bad game knowledge or incorrect rotations.
I suppose they have data from all dungeons and trials, and if a few of them have a rate of vote abandon or failure much higher than the rest, they make adjustments.
Our individual experiences are very very few compared to having all data from all players.
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