Yep, because like I said before, if someone isn't melded yet, they might end up getting the /votekick. If that happen, I'll stick with playing DC Universe.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
adding materia slots to tome/raid gear adds a little customization to gear. Which I think is nice. I'm sure there are some people who wont let you into their raid group unless your gear is melded (at least for progression) which is understandable.
I see to many people making as little effort as they can and expect to be able to raid, well if your not gonna put any type of effort into your character imo you dont belong on a raid force. (or go start your own)
My main concern is that this will mean we 'need' tier 5 materia for the melds...and this still isn't readily available at any price (still around 5 million on my server due to rarity).
totoro572 8 points 9 hours ago*
He talked about two different things and people mixed them up.
1.Basically Accesories can only fit 1 status materia(VIT STR)and from there on you can only meld materia with stats like accuracy, det, crit.
2.He talked about Raid gear and Tomestone gear getting a feature where you can put ONE materia on it and he repeated that there is no forbidden melding involved.
Since they both have the word ONE involved in it some of the translators got confused.
Source: reddit
Because if a special ability like one of those you named was BiS, you don't think it would be expected? Illusion of choice, choice of illusion, same deal. Expected regardless. At least I can have my dream of going all crit without killing my INT because I keep i180 on non-crit pieces or something.We're not slapping on interesting traits like "+1% chance to double attack with autoattacks" or "Bane hits an additional target at full strength." It's just something else you will be expected to do.
Last edited by SchalaZeal; 10-26-2015 at 10:54 AM.
Three things need only happen to make such a thing viable:Because if a special ability like one of those you named was BiS, you don't think it would be expected? Illusion of choice, choice of illusion, same deal. Expected regardless. At least I can have my dream of going all crit without killing my INT because I keep i180 on non-crit pieces or something.
1. Don't allow additional effects on your gear to display to other people to nip "elitism" in the bud.
2. Make them of sufficient rarity so that it is a case of "use what you can get" first and foremost long before you can think of min / maxing.
3. Can't trade or sell them.
Primary stat materias (Str, Dex, Vit etc.) will be only meldable into free materia slots. A free materia slot have always 100% success rate.
Pink ones also work for spiritbinding. And guess what type of gear you will get there ^^
Last edited by Felis; 10-26-2015 at 11:54 PM.
I'm not a fan of it. All it amounts to is putting CRIT on the pieces that don't have it and putting something else on the pieces that do. There's no customization here. We're not slapping on interesting traits like "+1% chance to double attack with autoattacks" or "Bane hits an additional target at full strength." It's just something else you will be expected to do.
The points I took away from the live letter were
- 1 meld per piece depending on which items they give slots to (most likely accessories)
- No forbidden or pentamelding
- It is coming in 3.2 and it was just a thought of something they are considering doing. It isn't coming out in 3.1
- In most cases you may already reached max stats for primary stats on the pieces meaning just secondary stats like crit, det, skill speed, spell speed or accuracy. Not exactly fun or interesting choices as stat weights minus accuracy till cap for the content you are doing have all been gimped this expansion so much that any points you get really aren't going to add up to much. Most likely a percent of a percent.
- It really is only going to help Tanks and Healers. Tanks will be able to go strength accessories and slap in some vitality materia. Healers will be able to put in accuracy materia to help when they have to dps. Everyone else will most likely just go Crit.
The downsides though are what everyone else is talking about. People are going to use this as a way to judge other players.
Players have been complaining about the lack of interesting itemization from the moment 2.0 hit, now that SE is finally doing something to attempt to change this players are concerned that people actually using the system will become "elitist"?
Am i seriously reading this correctly?
By that notion expecting someone to wear gear to content is considered "elitist" (although we already have tons of players with pitchforks ready to defend those who don't), however lets not pretend that this will have any effect on any aspect of the game except (endgame) raid content.
I doubt anyone will care about a player with an unmelded tome set as they run their Ex roulette for the umpteenth time.
The community felt it was perfectly acceptable for players to spend millions of gil to meld out Relics or create and meld crafted accessories for tanking raids yet somehow asking players to shell out a few gil or a bit of time spiritbonding to meld one piece of materia per gear slot is somehow an issue?
The potentials for what they could actually do with this system far outweigh the extra effort a few players will have to put in to maybe level a craft or run a few more dailies for gil.
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