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  1. #16
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mastanight View Post
    So, over 4 million players, and none like a good challenge???
    We don't even know if this game has 4 million active subs.

    They only release the "registered accounts" data.

    I know wow has been around about 8 more years than this game, but wow has had over 100 million registered accounts. This 5 million figure that they keep trotting out is nothing but smoke and mirrors. The only worth while fact that can be drawn from SE's stat is that between 2.0 and now, over 5 million people have tried the game.

    Quote Originally Posted by Staris View Post
    Who says challenges have to be built into the game reward system?

    You want a challenge clear an expert with a set group and time it.
    Proceed to attempt to beat that time by shaving off every second you can using any means available.

    That's what my group does when we are required to farm experts when we are preparing for content.

    Trust me we make it far more challenging and competitive than any developer would release content as. (as to not isolate 99% of the paying population)

    As a bonus you get shit done faster and learn valuable optimizations that can help you in raids.
    Over half the player base is not even at he level cap, per SE's stats. Should we just nerf all content so the average level (somewhere in the mid 40's) can do alex, rav ex, and bis ex? People will be excluded from content by their own volition and play styles, what would be different about savage dungeons in contrast to the rest of the content?
    (1)
    Last edited by zosia; 10-27-2015 at 02:40 AM.