Just some random thoughts, but what if..

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Vit and str on left side remained as is (creates a soft-cap).

Lock accessories (it's kind of silly that they aren't locked already, no job other than healer needs mind, no job other than caster needs int, etc).

Modify parry to *actually* increase chance of parry and increase chance of riposte after parried attack. (people have been asking for this forever)

New tank secondary stat called Vigor** that would increase damage dealt and chance to riposte. (parry shouldn't be the only "tank" stat)

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Maybe that would be too much work, I don't know. But it would give value to parry which it currently lacks, and creates some options for different gear setups. With chance for a counter attack and a new stat (which would need to be weighted at least 2 or 3 times det, or half of str, something..) it would increase base damage and reduce the maximum damage output to something that was *likely* more what the devs had in mind.

A lot of the current problem is strictly with the way Alex savage is designed, being DPS check heavy, which has pushed tanks and healers both to contribute more than they have ever had to in the past. I think the fact that we only have an "easy" mode and "savage" mode, with nothing in between for midcore raiders further exasperated the issue. They should have had a story/easy mode, a middle ground that was tuned similar to previous raids, and a savage mode specifically for the hardcore where they can push all the boundaries. Maybe the next raid set will have that, who knows. But that's a different conversation entirely.

** Vigor.. Or something. I like the definition "physical strength and good health." So maybe it could even increase passive HP regen xD