Except that a full STR tank will not completely disable the healer's ability to DPS. It will just lower it at most and not for much compared to what the tank gains. It's also better to optimize tank DPS rather than healer DPS if you really had to choose for very simple reasons :
- Tanks have 100% damage uptime
- Healer accuracy sucks ass in a fashion that you can even miss in Fractal Continuum (happens to me when I run ex roulettes as SCH). And yeah crafted accessories can make up for a part of that, but you still can't reach the accuracy cap and will keep missing anyway. This sole reason makes healer DPS a little bit unreliable
- Healers need to actually completely stop their primary duty in order to start DPSing, where tanks can just do both at the same time.
- The healing needed in raid fights is mostly from raid wide damage or mechanic damage on other players than the tank. A tank being tankier only reduces the amount of healing needed on himself. Tank damage is ridiculously low in this set of raid, a tank having less VIT or tanking in DPS stance doesn't really increase the amount of overall healing needed, thus not hindering healer DPS at all.
- Tanks are damage dealing jobs. They have DPS rotations and damage-boosting abilities. They have much more DPS than healers and their damage output is actually reliable. The DPS gain from a tank > the DPS gain from a healer.
Stop speaking like a tank DPSing prevents the healer from DPSing too, that's a completely false assumption and an excuse for poorly skilled healers to not DPS or to hate on DPSing tanks on forums.
With that said, I raid with healers who both love DPSing too. For Savage raiding, we tanks are gearing for both HP and DPS for only one reason : we need a "safety" threshold in order to survive big attacks. Everything else we put on STR. It has nothing to do with "balancing healer and tank DPS" or whatever. It's "making so that the tank survives everything, then optimize his DPS. Healers go DPS when healing isn't needed". More VIT than necessary on a tank will never decrease the amount of overall healing needed in a fight and a tank stance-dancing will have his tank stance up for damage that matters, the 20% more damage he will take from not having its tank stance the rest of the time is negligible and he should be using CDs to compensate.
I also occasionally play SCH, tho not in Savage for instance. But everytime I run experts or stuff like that, I love going full ham on DPS and I always deal almost the same amount of damage regardless of how the tank is geared or stance-dances unless he is terribad and doesn't use any CD, which is then poor gameplay and is actually the same whether the tank is full VIT or full STR.
Tank DPS doesn't hinder healer DPS in any way if done correctly.
Now let's get back to the original thread's point.



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