In essence, what I was saying is, if they swap VIT and STR, a full fending gear WAR will have the same attack power as a full slaying gear WAR, but ALSO have the HP of a fending gear WAR. That would negate the need largely for DPS. Yes high HP doesn't=damage taken, but it creates a bigger safety net when 6-7 party members have over 25k HP vs 12-14k. Also, Fending gear has a significantly higher DEF/M.DEF over Maiming/Striking/Aiming gear. While that doesn't mean much for accessories, tanks already have higher def than DPS, so you'd have high HP, high attack power, high defense jobs. Maybe their dps is slightly below dedicated DPS, but with less strain on healers, allowing healers to DPS a lot more.