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  1. #171
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Jonnycbad View Post
    While this does seem like the most elegant solution, it would break current balance, maybe not for PLD, but for WAR? A WAR in full VIT gear has like 30-35k HP, if VIT was also their main damage stat like STR is now, they would be at maximum damage and maximum HP pool.
    Even currently, with full strength, War has vastly better defense and more HP than a DPS class.
    Adding yet more HP to that mix doesn't really alter that dynamic. HP doesn't change the amount of damage taken. That's largely our problem, isn't it? Fending gear doesn't do worthwhile stuff because extra HP isn't worthwhile stuff.

    But, also, it doesn't seem too likely that the current per-point HP and damage values would carry over unchanged.
    (6)
    Last edited by Rbstr; 10-29-2015 at 04:47 AM.

  2. #172
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I've been mulling this over for a few days now, and I finally have something meaningful to contribute to the discussion. I'll apologize in advance, because this doesn't address any of the conversations that have been had to this point; I've been focusing on the original wording and what it might mean.

    Right now, a lot of people are afraid of this. Changing something as fundamental as our damage calculation has potential to rock gearing paradigms to the core, and to change how we play our jobs. It could also represent a shift in encounter design as well, depending on what the change in question is. This could either be a simple change, or it could be a deep change, and both of those present different levels of "threat" as regards to our current way of tanking (which is a dividing point for tanks right now). But change itself is not a bad thing. Indeed, this could be a way to bring all of our concerns into line, and we don't really have any clarity into what the developers mean with this change. But whatever it is, we'll find out in a week and a half.

    But whatever it is, we don't need to be afraid of it. Stat priorities change all the time, and that is something that is basically a constant in the context of an MMO. If tomorrow a prominent theorycrafter was able to irrefutably prove that Dex is The God Stat for DRK, then DRKs might bemoan their gearing choices to date, but they'd all switch to Dex gear and move on. Because that's what we do as tanks.

    Right now, the damage paradigmmeta exists because it's what tanks needed to do in A3S and A4S in order to be successful in early runs. Tanks who participate in the damage meta are going to have higher success in those fights than tanks that gear and play to the survivability meta. Some tanks love doing more damage, and enjoy not having to struggle under the crushing weight of heavy incoming boss damage (and also enjoy perfectly timing their cooldowns and stance dancing), but others dislike it, and think it's not what tanking should be. There have been numerous discussions to this effect, and both sides are right in their arguments--it's a matter of personal preference. But to play the game, tanks do what they must do to be successful, and so right now, the damage meta prevails.

    Let me say that again: tanks do what they must do to be successful.

    It doesn't matter if 3.1 comes around and suddenly tanks need to figure out how to stack Intellect in order to succeed, because if that's what we need to do, it's what we'll do. We may not like it, and we may take to the forums asking for a change, but we'll do what it takes to succeed. And I have a little bit of faith that Yoshi P and SE have at least some idea what they're doing here, and that it will make sense when it comes around.

    Honestly, the part of this that really seems off to me is that this seems like a response to the fact that tanks are preferring Slaying to Fending in all gearing content, and that they haven't listened to the community that has identified the source of that mentality. We're saying pretty clearly that it's a problem of high-end encounter design that's having a trickle-down effect, or at the very least a problem with tanking stats, or stats on gear in general, and instead of tweaking either of those things, they're (probably) changing our DPS stat priority to align with our survival stat priority. And that they don't seem to be listening to our well-reasoned ideas doesn't quite sit right with me.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  3. #173
    Player
    DarioSkydragon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Dario Skydragon
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jpec07 View Post
    ... [/s]
    My goal with this post is:

    1) Try to collect opinions on the specific sentence quoted.

    2) To offer my opinion on the current tank meta, which I approve.

    As you said, we tanks always will do our best to adapt and improve our gameplay, whatever the meta for our job. However, as tank, I do not agree to SE if they want to reduce our DPS to half, only to fending accessories become relevant again.
    (0)

  4. #174
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jonnycbad View Post
    While this does seem like the most elegant solution, it would break current balance, maybe not for PLD, but for WAR? A WAR in full VIT gear has like 30-35k HP, if VIT was also their main damage stat like STR is now, they would be at maximum damage and maximum HP pool.
    I'm sure a STR to VIT swap will come with a few of it's own problems, but every major gear patch we get SE has had to give us band-aid patches to our enmity multipliers due to scaling disparity of stats when tanks have to chose VIT over STR, so I think this would be a good permanent solution to that problem. As for the HP disparity, they'll probably adjust the way it scales so the gap isn't as big on WAR and I honestly expect them to homogenize the damage between tanks somewhat where that gap isn't so huge either.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  5. #175
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jonnycbad View Post
    While this does seem like the most elegant solution, it would break current balance, maybe not for PLD, but for WAR? A WAR in full VIT gear has like 30-35k HP, if VIT was also their main damage stat like STR is now, they would be at maximum damage and maximum HP pool.
    This doesn't quite seem accurate, full vit 210 War should have around 21-22k HP out of defiance, and full vit war not doing 1200 dps.. Unless your talking about future item levels.

    I don't think War having more HP would affect attack power. It would be based off vitality stat if anything, and all 3 tanks would have the same vit stat since they share gear (well, maybe not eso gear but it's all the same vit stat). If attack power was based off HP and not Vitalty, then something like thrill of battle and defiance would turn into dps cooldowns.
    (0)
    Last edited by whiskeybravo; 10-29-2015 at 07:26 AM.

  6. #176
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    This doesn't quite seem accurate, full vit 210 War should have around 21-22k HP out of defiance, and full vit war not doing 1200 dps.. Unless your talking about future item levels.

    I don't think War having more HP would affect attack power. It would be based off vitality stat if anything, and all 3 tanks would have the same vit stat since they share gear (well, maybe not eso gear but it's all the same vit stat). If attack power was based off HP and not Vitalty, then something like thrill of battle and defiance would turn into dps cooldowns.
    Not once in his post does he mention HP being linked to attack power...he says if VIT became the damage modifier it would throw things out of balance if HP scaling was left as is.
    (0)

  7. #177
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jonnycbad View Post
    While this does seem like the most elegant solution, it would break current balance, maybe not for PLD, but for WAR? A WAR in full VIT gear has like 30-35k HP, if VIT was also their main damage stat like STR is now, they would be at maximum damage and maximum HP pool.

    You would be able to clear content with like 7 WARs and 1 healer because: why bring DPS that only have 12-14k HP (and are only ahead of WAR DPS by about 10-15%) when you can bring 7 WARs with 30k+ HP with DPS only slightly below dedicated DPS jobs?

    DRG has like 14500 HP and has 1300 DPS.
    WAR has 25000 HP and has 1150-1200 DPS (dont forget their defensive cooldowns that allow the healer(s) to DPS longer).

    I would take the 7 WARs and 1 healer.
    DPS classes should do more then just DPS. They should have their own utility and a lot of them do have utility. Defense is a utility. Tanks are DPS with Defensive Utility. DPS should be DPS with offensive or crowd control or buff utility.

    Some DPS classes do need some buffs though. Which would be a great time to give them some much needed utility to add to the game.

    If DPS classes also used Pentamelded gear their Health would also be very high. They just do not need to, which to me is kind of sad. They should be adding more ways for DPS to have to survive as well. However there isn't really any soft aoes in the game.

    FFXIV is pretty simple and the formula has not changed much. However tanks dealing damage is not a bad thing.
    (0)
    Last edited by Nektulos-Tuor; 10-29-2015 at 09:43 AM.

  8. #178
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by DarioSkydragon View Post
    My goal with this post is:

    1) Try to collect opinions on the specific sentence quoted.

    2) To offer my opinion on the current tank meta, which I approve.

    As you said, we tanks always will do our best to adapt and improve our gameplay, whatever the meta for our job. However, as tank, I do not agree to SE if they want to reduce our DPS to half, only to fending accessories become relevant again.
    It's a little late to collect opinions on this. With the way it's worded, SE already has what they're doing in mind. That reduces this whole thread to at best, a plea to change their mind, but more likely just conjecture, which we can't really do anything about. Wait till whatever is going to happen happens, then complaints about it will have some potential to be heard.
    (0)

  9. #179
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    I still don't know what y'all are so terrified of. Xeno will figure out max deeps for you to copy(just like in 3.0 lol) so just give him time to make your new build
    (0)

  10. #180
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by DarioSkydragon View Post
    However, as tank, I do not agree to SE if they want to reduce our DPS to half, only to fending accessories become relevant again.
    But that's just it--we don't actually have any clue what they're going to do to tank DPS. For all we know, they've just changed a 1x Str-to-Damage modifier to a .9 Str-to-damage modifier. Granted, that wouldn't make sense with the rest of the changes they're trying to accomplish, but I highly doubt they'd slash tank DPS that much (if even at all).

    And even if they did normalize tank DPS, the majority of tanks (PLD and DRK) would actually benefit--and WAR would be brought back down to the same level as the rest of us. But we have no indication they're normalizing tank damage. In fact, evidence seems to suggest that they want some disparity there, and that they like having WAR be the one to do high DPS as the "de facto" off tank (see any letter from the developer where people ask about WAR or PLD DPS).

    Might they fix tank balance by doing this? Sure. Would they change how classes play and fundamentally alter their flavor? I very highly doubt it.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

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