Even currently, with full strength, War has vastly better defense and more HP than a DPS class.
Adding yet more HP to that mix doesn't really alter that dynamic. HP doesn't change the amount of damage taken. That's largely our problem, isn't it? Fending gear doesn't do worthwhile stuff because extra HP isn't worthwhile stuff.
But, also, it doesn't seem too likely that the current per-point HP and damage values would carry over unchanged.