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  1. #1
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Freyyy View Post
    Well, healer gear is 100% healing, MNK/DRG gear is 100% slaying, caster gear is 100% casting, NIN/BRD/MCH gear is 100% aiming. If they want to bring complexity to the game, they should do it for everyone, not just tanks.
    Then don't start by going backwards and making all jobs basic. Start by supporting the tank accessories remaining as they are and the other jobs getting additional options too.
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Nadirah View Post
    Now that I think of it, didn't they say they had lower level accessories than dungeon gear because they didn't want crafted accessories breaking progression like in Coil?
    Pretty much. The whole reason for the 3.2 changes to Materia melding and tank damage calculation is because as they stand now pentamelded i150 crafted accessories give a benefit comparable to i260 accessories.

    3.2 is likely to be the first patch since 2.0 that has accessories with ilevels comparable to the best crafted gear on release.

    Quote Originally Posted by InfiniDragon View Post
    Then don't start by going backwards and making all jobs basic. Start by supporting the tank accessories remaining as they are and the other jobs getting additional options too.
    They needed to. Pentamelded Str/Vit accessories are scaling to well for tanks. A 10 ilevel increase on level 60 gear raises a non-crafted accessory's primary stat by about +2.5 but currently increases a pentamelded accessory's primary stat bonuses by twice that.
    (0)