Quote Originally Posted by Xenosan View Post
*snip*
I guess, I don't figure that tank DPS will remain quite so disparate between the jobs. Especially since we've heard that the Paladin will be receiving some attention in 3.1.
...If paladin really is getting a buff? If it's just TP changes then I'll be more worried about an overall tank buff.

But it seems kind of nuts to me they'd add in all these tank DPS options in 3.0 only to squish it down in a big way.
My biggest bets are:
1. Forcing tanks what are actively tanking things to use tank stance though higher outgoing damage, super high front accuracy caps, hate tweaks or something else.
2. Forcing tanks back into fending accessories with role-restrictions, changing the damage primary to vit, adding strength to them and/or increasing the HP thresholds.

It might be that they don't want tank DPS quite as high as simply swapping the stats would have it and they hit the scaling factor a little bit, but a really big hit, or complicated Strength cap mechanics seem unlikely.