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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Here's another thought to the whole tank dps is too high thing.

    We have a hate mod on the tanking stance of 2.3x, why not throw a hate mod on the dps stance of 0.5x?

    The full str dps stance meta works for 2 reasons.
    1. Tanks can survive in dps stance due to predictable damage countered by CD stacking.
    2. Tanks can hold aggro using higher str while being in dps stance.

    If we cut the hate generation of tanks in dps stance in half, then it becomes significantly more difficult to actually tank while in dps stance, aside from short bursts such as burn phases, the dps would simply catch up to you unless you already had a MASSIVE hate lead from being in tank stance.

    I for one am in some ways for having tank damage be "controlled" by prescribed gearing, the same way every other class is. I believe that this opens the door for strengthening the dps stance of tanks (especially with a hate nerf when in dps stance), and designing encounters for phases with an OT going full ham, or like Ravana where certain Liberations are literally a full bore burn phase for the entire group.

    We shouldnt be so explicitly looking for ways to break SE's game design, but instead I think we should try working together to allow SE the design flexibility to offer us new fight mechanics and engaging (without being overly punishing) content, which they can only do when they know exactly what we can do, and can tune things appropriately.
    (2)
    Last edited by Kenji1134; 10-27-2015 at 03:02 AM.