Quote Originally Posted by Critical-Limit View Post
I really hope it's not just make VIT also do damage. Stats are linear enough already. There is hardly any sort of customization in the game. You can't express yourself in your playstyle. I love how tank is right now and wish they'd do the same for other jobs, where you have more than one stat that really means something.
While it would be nice if other classes had that sort of customization, the difficulty would be in actually modifying the existing classes so that they could support it. With the stats as they are, no DPS class is going to reasonably want multiple stats unless they moved to an itemization model in which the VIT present on left-side gear wasn't enough for HP checks in content. They'd need some sort of secondary effect for each main stat to encourage these kinds of things (something more like FFXI's system, probably), and they'd also need to modify existing gear such that it would generally need three primary stats (say, STR and DEX for melee, plus the already present VIT).

And even if they did all that, since the other primary stat would undoubtedly just be a damage boost and they'd need to be somewhat balanced with one another, it probably wouldn't ever matter for DPS which stat they focused on. The main reason tanks currently function in the way they do is because offense and defense are both important to them, which generally isn't the case for other classes (though if Cleric Stance didn't exist, Healers might have a similar dichotomy).