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  1. #1
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I honestly think, now, that the devs should punt on the issue by making it a non-issue: Just make tank damage scale on vit.

    It's clear that some tanks HATE the focus on DPS while some love it and there's little way to reconcile this without disappointing the other group.
    Going to vit scaling for tanks would normalize tanking to how every other job functions. New fending accessories would always be a primary damage stat upgrade. Tank DPS doesn't get hit by a nerf but tanky people get to watch their HP climb w/o the pressure to sacrifice it for damage.
    (1)

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rbstr View Post
    I honestly think, now, that the devs should punt on the issue by making it a non-issue: Just make tank damage scale on vit.

    It's clear that some tanks HATE the focus on DPS while some love it and there's little way to reconcile this without disappointing the other group.
    Going to vit scaling for tanks would normalize tanking to how every other job functions. New fending accessories would always be a primary damage stat upgrade. Tank DPS doesn't get hit by a nerf but tanky people get to watch their HP climb w/o the pressure to sacrifice it for damage.
    That would be the simplest and likely ideal solution, perhaps with a small coefficient to reduce tank dps from having some 1100 "damage stat", like 0.9-0.95 or so.
    My concern is that BECAUSE this is the simplest and most logical solution, SE will decide to "innovate" and come up with something less... desirable.
    (2)