To be honest, all this new meta created was a bunch of number chasers. All it ends up becoming is a toxic pissing contest.
To be honest, all this new meta created was a bunch of number chasers. All it ends up becoming is a toxic pissing contest.

I perfer the current tank meta, but I do dislike it too, but that is only because of the difference between war/drk versus pld dps while doing thier job "tank." This is purely poor execution, and decision making on the dev teams part. If dps numbers between tanks were as close as dummy test between war/drk/pld I would be fine, and pleased. It is just pld falls flat and loses more in dps then the other tanks, when you have to tank in shield oath, and have to gain aoe aggro on mobs. Leading to pld's dps to futher grow behind the other tanks.
All I wanted was adjustments to pld dps output while not in sword oath, and drk to have better physical def...so we can possibly see tank busters that hit tanks harder again.
I still want the option to dps as a tank, but also feel as a tank in this game.
The response from the devs is kinda vague, and open to a lot of interpretation, let's just hope it just means they are bringing tank dps more closer to eachother, and is only a pld dps buff while tanking, then purely a nerf bat on all tanks dps.
Last edited by Isius; 10-28-2015 at 01:38 AM. Reason: lots of edits...sleepy wasn't able to type >.>



How exactly is dark knight weaker in physical defense? Shadowskin, shadow wall, Dark dance + awareness, you can run foresight if you want to/need to/want an extra CD to hit, you have grit which is basically shield oath with the added effect of Darkside, and you get reprisal.
I mean sure Pld has Sheltron, bulwark, hallowed and halone, but that's not exactly a big difference there.



Shadowskin and Shadow Wall are 10% weaker than their PLD counterparts, Rampart and Sentinel, and PLD also has the ability to block physical hits via shield. In practice the difference is not enough to prevent DRK from tanking physical hits, but it is in fact weaker in that department when compared to PLD.



Shadowskin is 20% same as rampart so no that's wrong.
Shadow wall is indeed weaker by 10% but that's negligible. And only one CD. We can easily time reprisal to replace that using Dark Dance. Reprisal also stacks with Storms path and works on all damage types. We also have a special 15/30% CD on a short cooldown for magic damage specifically that paladin does not have.
So the trade off for having to use reprisal or another minor CD with shadow wall to be equivalent or a little less than sentinel is the ability to also mitigate 15/30%+ more magic damage than a Paladin can?
Paladin's best mitigation tools over Dark Knight are hallowed ground and the ability to cross class stone skin.
And yes paladin can block more damage than parry can, but RNG is still RNG. I would hope they don't balance encounters based on whether a shield block or parry goes off during a tank buster.
Last edited by Cynric; 10-28-2015 at 03:59 AM.

Dont forget traited Conva + Bulwark + Sheltron + Clemency + Shield (passive block).Paladin's best mitigation tools over Dark Knight are hallowed ground and the ability to cross class stone skin.
And yes paladin can block more damage than parry can, but RNG is still RNG. I would hope they don't balance encounters based on whether a shield block or parry goes off during a tank buster.
PLD is the Physical Mitigation King.
Well if I had a choice I'd say just kill off STR tanking and add more interesting mitigation choices. I came to play a tank, not a DPS that just happens to have a couple more defensive cooldowns.


Honestly, making Tanks have more damage with the strength stat but also removing strength stats from crafted vit jewelry will go a long way to improving this.
However, making our "damage" scale off VIT and Strength will nerf us severely in the future.


was kinda thinking about the 100% materia slots being able to take primary stats and this could potentially lead more to a split AP design i suppose (some ppl have given ideas about how this would work in previous posts) Would be more complicated than just the VIT = AP approach but im not entirely sure the materia issue couldn't convince them to go with with a split AP design. Guess it comes down to how they wanna go about primary stat materia in the future (ie encourage dps to stack one vit into their accs, healers a pie or vit, tanks a str etc, or maybe even give them a weight for DoL classes) the VIT only pretty much just makes it to were they need to tune one knob for raid damage from tank and their mitigation, as opposed to 2, but what about the primary materia? >.>
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