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  1. #1
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ghishlain View Post
    The other changes given to AST outside of the potency buff was more than sufficient to put them in line with the healers. Potency change was unneeded as AST already have equivalent baseline heals when you compensate for Sect bonuses.

    I'm not saying revert the entire kit - just that aspect of the kit that I personally felt was entirely unneeded.

    Alternatively, adjust Sect bonus to be more unique and keep competencies the same.
    I partly agree but it may have been to compensate for the lack of MND buff in a SCH/Astro party. So adding a mnd buff before reverting would be ideal.
    (0)

  2. #2
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Staris View Post
    I partly agree but it may have been to compensate for the lack of MND buff in a SCH/Astro party. So adding a mnd buff before reverting would be ideal.
    Someone made a suggestion in another thread where party bonus would be dependent on the number of healers you had. So, in a single healer party (4-man dungeons), your team gets a MND bonus. If you have two healers, the second healer would provide a PIE bonus.

    I like this idea and it gets around the conundrum of giving any future healer a MND or PIE bonus and "force" some combinations that have MND bonus.
    (3)

  3. #3
    Player
    Mizi's Avatar
    Join Date
    Nov 2014
    Posts
    35
    Character
    Aegis Miziara
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Sorry the n00bie question, but... What's RNG? I play AST as my main (190) and every time that I read about it or see some youtube videos about AST, they always talk about this 'RNG'. For what I've understood so far, by the context, it means some related to 'randon'blablabla. I even tried to use the glossary on ffxiv gamerescape, but it's not there.
    (0)

  4. #4
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    RNG = random number generator. But in gaming terms its most often used to describe something left to chance as opposed to something you can control. It gets tossed around with respect to AST because the buffs are random. You Draw 1 of 6 cards randomly - you can't control what you get and it may not be what you want to use in the current situation.

    So when you are 2 seconds into a fight, and you draw a useless spire - RNG screwed you (the random number generator in the background that resulted in the spire being drawn when you would have much preferred and Arrow or Balance)
    (1)
    Last edited by Sidra; 10-27-2015 at 11:22 PM.

  5. #5
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    My Dream changes. Goal being that taking any 2 healing classes works well enough.

    Diurnal -> Gives party MND Buff. Possibly slight nerf to healing potency to compensate

    Noct - >

    Lightspeed - While in Noct it makes next cast instant and off GCD(works same as now in Diurnal), This is to compensate for lack of o gcds vs sch, and has dps potential to bridge that gap. Could be used for aoe, st, or dps as such. Also reduce the CD on it a bit in noct.

    Essential Dignity - While in noct restores mana based on % of healing done, rather than heals more. This is to compensate for mana free healing from fairy, and able to shield more often, use more mana intensive heals to compensate vs fairy.

    Collective Unconscious - No regen in noct, instead is deploy-able or persists on target cast on for duration.

    Synastry - Should copy applied shields to synastry target.
    (0)
    Last edited by Staris; 10-28-2015 at 12:27 AM.

  6. #6
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I'm really hoping for changes that put the sects on par with each other, and improves the diversity between AST and WHM skills.
    (0)

  7. #7
    Player
    RajaVamberaux's Avatar
    Join Date
    Oct 2014
    Posts
    60
    Character
    Raja Vamberaux
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Can we please stop promoting this "Gravity with Heavy" idea? What would that provide exactly? So what, enemies can't move as fast. Newsflash - if you're using Gravity, they're already grouped together. This would provide no damage mitigation whatsoever. If you want a real improvement to Gravity, at least request something useful, like Slow (which would still be line with the 'Gravity lore').
    (9)

  8. #8
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RajaVamberaux View Post
    Can we please stop promoting this "Gravity with Heavy" idea? What would that provide exactly? So what, enemies can't move as fast. Newsflash - if you're using Gravity, they're already grouped together. This would provide no damage mitigation whatsoever. If you want a real improvement to Gravity, at least request something useful, like Slow (which would still be line with the 'Gravity lore').
    Wow finally someone that is making sense.
    Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
    (3)

  9. #9
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VitalSuit View Post
    Wow finally someone that is making sense.
    Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
    I think people are just throwing it out there as a suggestion to make it better than it is so that it's at least similar to Holy. I don't mind it not having stun, my issue is I hate that it's from level 52 or whatever. I feel so useless on hard mode, trials, or lower level stuff not having any AoE. There's so many times where Holy is handy in them to wipe out groups of mobs.
    (2)

  10. #10
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VitalSuit View Post
    Wow finally someone that is making sense.
    Why exactly would a heavy on gravity make it better? I want an actual explanation from someone because it makes no sense.
    I think most players seem to forget that Gravity costs 20% less MP than Holy. I'd prefer the cheaper MP cost as the "additional effect" versus any frivolous benefit Heavy may have and bumping the MP cost of Gravity to match Holy.
    (2)

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