Looking at some A3S experiences (not my thoughts how it could be. These are first hand experiences how it is) as AST: randomly drawn cards are useless.
Reduced cooldowns. Nearly every cooldown is used in a fixed rotation along the encounter mechanics. Spear reduce the the cooldown time. But it will not be used earlier than without the spear.
Skill speed. For a BLM its ok, most of the time. But he get in trouble when fire and ice are planned along some events. For a summoner its not really useful. But the other classes get in serious trouble, because they are running out of TP. Like before with the fixed cooldown rotation, TP regenration also happens on fixed parts of a fight.
Defesive buff sounds nice. But since its random, you have to be albe to survive without it. Result: you are already surviving without it and there is no benefit by it.
Increased damage. There were fights I got not a single balance from pull till kill. So you always have to play like you will never see a balance. Balance would be a nice buff for strict DPS checks, if it would be possible to haven them always ready at this moment.
TP reg. TP managment is strictly planned from pull till kill. Randomly TP reg buffs are no help at all.
MP reg. Only useful after recovering mistakes. Beside this, its like TP reg before. Shrout/Lightaether/ballad and so on are running at fixed points of a fight. No need for MP reg card.
Outside of savage like content cards are funny. But as long as they are random, they are crap in contents like savage, because everyone MUST play like they would be not there. When everyone has to play like they were not there, than there is no need at all for them the way they are working at moment.
Last edited by KarstenS; 10-26-2015 at 09:40 AM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
The shielding itself is better than scholars and they have more raw heals of their own than scholars, but scholars have way more utility (the fairy) which makes them a clear choice over a nocturnal sect Astrologian. I have no idea how the loss of the fairy could be compensated for (aside from giving them an AoE HoT, but that could make them too powerful, or just add button bloat).
There's also the issue of MP, Diurnal sect uses much less MP than nocturnal sect, because in nocturnal set you're always putting shields back up.
They could revamp AST a little bit so Nocturnal and Diurnal are completely different playstyles with different functions, and not just a glorified amalgam of a few WHM and SCH utilities.
Last edited by Averax; 10-26-2015 at 09:52 AM.
AST would be better if they could sect dance between Diurnal and Nocturnal sect during battle even with weaker potencies.
Fried popoto enthusiast.

 
			
			
				I don't really want to stance dance and it'd be two more buttons of clutter, but I don't think it'd work anyway. It doesn't fix nocts problems(That your baseline/diurnal moves are better 95% of the time) and if that weren't the case trying to use both shields and regens would cost a ridiculous amount of mana.



 
			
			
				Please no nerfs. The job doesn't need any nerfs. I would like to see the adjustment to Celestial Opp they promised a while back (where they said it would get an added effect).

 
			
			
				Well, there's always the possibility of a nerf on synastry (please, no)
But I would really like:
- Gravity (adding heavy) at lv46 and Combust II at lv52
- Shuffle doesn't give the same card
What I would love but is not likely to happen:
- Stella being instant (since Gravity will have heavy, Stella could have slow)
- Lightspeed reducing a percentage of the casttime instead of a fixed value, so it would be useful with Ascend. If swiftcast is not mandatory, AST could cross-class from ACN instead of THM. (yay Virus and E4aE)
- Celestial opposition being added to the GCD. (it would cost a lot of mp, but it would be worth it)
- If AST had acces to Virus, Disable could apply silence and pacification
All these changes would make AST a God in PvP (if they aren't yet), so I guess it would ruin balance between classes... but I can dream...
Last edited by Roxas_Andrade; 10-26-2015 at 08:44 PM.
Can fey wind act like the spear please as well as the arrow, I'd be so in love. :c
Yeah love everything about AST pretty much, but prefer my little fairy buddies.
The only thing I think AST "need" is sect switching mid battle. That's it really. Asts would still be in Diurnal most of the time, but access to noct during the need for burst shields, with hots still ticking. Hello time dilation and celestial opposition. Extending the recast times to something like 10 seconds.
Maybe they could add a trait that when Diurnal aspected benefic ticks and crits, there would be a 50% chance that noctunal benific will cost no or half mana, similar to bards river of blood trait. In reverse, casting noct would give a solid 25% chance that after each cast, the next diurnal aspected benefic would have its duration increased by 6 seconds. (24 total). The buffs would last a reasonable amount of time before expiring.
Something like that. More RNG I know I know, yell at me now.
Last edited by Rawrz; 10-26-2015 at 09:02 PM.

 
			
			
				I just hope for spear....and maybe Nocturnal fixes.
But, not increase the potency of shields...'cause they're finde as they are atm. (and strong enough as well....we have an instant shield!!! that's very powerful!!)
I really like the AST but I don't hope that he'll do a step from UP over to OP.
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			 Originally Posted by Averax
 Originally Posted by Averax
					
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