I did read it but you ask for cards not to be random so I disregarded it.
I honestly don't have any ideas what the changes will be but I don't feel like they will be drastic or as game changing as everyone is implying. It will likely be small tweaks. The AST is in a decent place at this point. The only real issue is Noct sect for PVE but TBH the people wanting this to compete with scholar are kidding themselves. I just don't see that happening and even if it does happen on a level of shield output, the SCH will still be the king of healing/dps and the go to for that in raids. Ultimately what the game needs to compete with sch is another native dps/heal class. But we prob won't see this until 4.0.
I feel the biggest flaw with AST right now is that it'll always be competing with itself. If Diurnal is better than Noct, Noct will always be sidelined. If Noct is better than Diurnal, Diurnal will always be sidelined. There's no way to truly make one sect better without dramatically decreasing the usefulness of the other. At least with separate healers, you can argue someone might not have other healers leveled. In the case of AST, it's "always use this sect outside of niche scenario #1, #2, and #3".
I don't look forward to how the Dev's are going to keep AST balanced as content rolls forward.
hows this sound?
diurnal sect: adds regan affect and increases magic dam by 5% and increases odds of drawing Balance Arrow Spear cards by 10%
nocturnal sect: adds a shield to absorb dammage and increases healing potancie by 5% and increases chance of drawing Bole Ewer spire cards by 10%
can swich between noct and diurn during battle with a 1 min cooldown
shuffle: re-shuffles your deck and allows you to redraw a card. redrawing a card from one pool of cards will make it so it will not dip back into that pool (ie if you draw an spear card you will not redraw that card or arrow)
If you're speaking bleeding edge progression, then yeah, I absolutely agree it's an issue, but it always will be, just like PLD being worse than DRK/WAR this cycle. Those teams that want to compete for firsts are always going to try to eek out every advantage they can, and that includes using the balance situation. I don't think that's a problem that'll be fixed in any MMO, ever. But for the rest, bringing Nocturnal Sect to be closer to what a SCH can bring to a raid group would just open up more people that can raid and fill out groups. Right now SCH is considered mandatory even (or especially, because the DPS output is likely to be lower) by casual groups, which only hurts WHM and AST because they're competing for a single healing spot, when the design is meant for AST to half-compete with each.
There's really nothing wrong with the shielding in Noct stance. I think just adding a 5% damage buff with maybe changing CO to generate a 10% shield while in Noct stance would balance the class.
Would be nice if Gravity had <5s heavy as an effect; it's not an OP effect + it'll fit with the theme of GRAVITY
From a raiding standpoint there are two aspects of AST I find less than ideal. The first is the standard RNG nature of the card mechanic, because while sometimes you get the combos you want anytime you get a chain of spire cards you just fill with dissastifaction. The other aspect is mana regen, of which ASTs have sadly very little. This is kind of a death knell for the class if your group is letting whirblewinds go off in a4s.
However when the stars align (/rimshot) and your card buffs go well they can really effect overall performance. Our WHM swapped to AST for a3s and the balance/arrow buffs significantly contributed to our overall success. The class is very viable, just... less so in a4s if you choose the mana-less route, especially when WHMs can bust out their new Assize as a secondary mana aid.
I don't want to comment on Noct as I am primarily a SCH and don't want to give up my indomitable king-seat of deployed shielding and fairy-heal assisted DPS. O-(-'.'Q)
if they nerf synastry= knty back to whm as secondary healer then
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