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  1. #111
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I think Astrologian has 3 problems right now. Nocturnal Sect, Cards and Celestial Opposition(being underwhelming)

    Cards:
    Cards have too much RNG attached to them, I think one solution for that would be getting rid of Royal Road RNG. Royal Road adds randomness for the sake of randomness. I would rework it like that.

    -Diurnal Sect added effect => Cards buff duration is increased by 50%

    -Nocturnal Sect added effect => Cards buff potency is increased by 25 %

    -Royal Road (rework) => When you activate it, the next card becomes AoE but it's halved its potency. 120 second cooldown.

    This would solve some of the RNG problems it has the class (maybe it would need some cards rebalance).

    Nocturnal Sect:
    Nocturnal Sect has to compete with Scholar for a spot in raids. That means that it needs to do similar damage and heal (fairy) like Scholar. What I would like to see changed is:

    -Nocturnal Sect => +5% damage potency bonus and +5% healing potency bonus.

    -Time Dilation in nocturnal sect becomes Mirror.
    Mirror: Places a buff to one of your allies. For 20 seconds his enmity generation is increased and reflects X% of the damage received. 60 seconds cooldown.

    I think with that it should solve the problem of DPS and healing. With mirror you deal damage while healing and you don't need to use cleric. Remember that you could only use it on Nocturnal so WHM wouldn't feel threatened at all.

    Celestial Opposition rework:
    Finally for celestial opposition i would expect something completely different.

    -Celestial Opposition: It resets all your cooldowns. 6 minutes cooldown. You can't use cards for 1 minute.

    It would fit thematically Astrologian as with this you renounce to follow the destiny (and you get punished by not using cards). But you get all your cooldowns ready again.
    (1)
    Last edited by AlphaSonic; 11-03-2015 at 08:24 AM.

  2. #112
    Player
    GarnetTribal's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Garnet Tribal
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Mibgestalt View Post
    Really just needs Nocturnal buffs. Or Scholar nerfs. Which I know isn\\'t fun, but AST and WHM are comparable enough. The issue is that a Scholar is more or less irreplaceable as a second healer for PVE. I know people want the ability to swap Sects in combat, but Square has shown they aren\\'t really comfortable messing with the healing paradigm they have in place, so it seems unlikely.

    Nocturnal needs a sizeable nerf in PVP if it gets buffed (and honestly even if it doesn\\'t), though. Instant cast 600 potency is overpowered. Doubly so if they want Wolves\\' Den to be rejuvenated.
    As long as that nerf would be pvp specific. Asp Bene in Noct stance is one of the few redeeming things about the stance.
    (0)

  3. #113
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AlphaSonic View Post
    Stuff
    CO, It would be too much (super mega) op.
    It will reset synastry/CU/Light speed/Time dilation/swiftcast etc. Solo healing finger in the nose.
    (1)
    Last edited by NamoNanamo; 11-03-2015 at 10:24 AM.

  4. #114
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Realistically if people want Nocturnal stance, card system and CO to be buffed or tweaked then astro will have to give up the grounds it has gained in its pure healing. As people are already stating it is replacing white mages in the pure healing department over a 6 minute period according to Ghis and the 90 second cooldown on Synastry lines up with alot of the mechanics in Savage content. Maybe using royal road not resetting the cooldown of draw would be a strong fix for the range issues but I still feel that astro will be nerfed a bit in the healing department.
    (0)

  5. #115
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by NamoNanamo View Post
    CO, It would be too much (super mega) op.
    It will reset synastry/CU/Light speed/Time dilation/swiftcast etc. Solo healing finger in the nose.
    How it would be OP? Just asking
    (0)

  6. #116
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AlphaSonic View Post
    How it would be OP? Just asking
    Imagine, you could have 20 sec light speed, 40 sec synastry, one guys with balance for 1min 30 straigh, and huge regen mana.

    I would say, let me solo the entire fight and replace the other healer by a dps.
    (0)

  7. #117
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    I actually like the randomness of the cards, and royal road. I just want shuffle to not pick the same card again, and for some noct buffs. >.<
    (0)

  8. #118
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by NamoNanamo View Post
    Imagine, you could have 20 sec light speed, 40 sec synastry, one guys with balance for 1min 30 straigh, and huge regen mana.

    I would say, let me solo the entire fight and replace the other healer by a dps.
    While yes, having a reset of cooldowns is far too OP, I don't see how a minute extra of buffs can cause a fight that is heavily reliant on two healers to be solo healed, when relevant fights last around the ten minute mark. And it's not like A3S didn't get solo-healed recently, with or without buffs.
    (0)
    Last edited by tjw; 11-04-2015 at 12:55 AM.

  9. #119
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I would love to reset CD but thats too string...

    And solo A3S is only possible with a huge HP pool for everyone, a good heal and an awesome group who don't screw up too much
    (0)

  10. #120
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by tjw View Post
    having a reset of cooldowns is far too OP
    That's better ;o. Don't want to debate about my point of view of why it would be Op.
    (1)
    Last edited by NamoNanamo; 11-04-2015 at 01:31 AM.

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