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  1. #1
    Player
    Mirili's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Ema Voilerclaire
    World
    Goblin
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Yuyuka3 View Post
    When will that myth finally die...?
    Oh, and about WHM MP-management through procs...
    /shrug. Did a quick search, ended up on a maybe-not-updated wiki page that said LA is 60 potency. Checked XIVDB, it says 80 (Same as Shroud). So you're right.

    I don't really think you can compare Freecure and the type of RNG AST deals with. Cure either will, or will not make Cure II free, and save you... around 10% of your MP pool? Freecure has a real and palpable effect on your MP management, and you get it fairly passively by just casting your main spells. It's a pretty great thing.

    Say an AST needs Ewer... they might get Spire instead. Then Spire again. Spear, Spear, Bole. Balance!

    I'm also not my group's AST, and I'm not pretending to speak for all ASTs. The point of my post earlier was to outline why AST SHOULD have lower MP costs than the other classes, not complain about their tools. I also think AST is in a pretty good spot.
    (1)

  2. #2
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mirili View Post
    About freecure and AST MP-management
    Thing is, you can get some serious bad luck as WHM, too. For example, it's entirely possible to spam cures for, say, 2 minutes straight without getting a single freecure-proc. I get so 'lucky' at times... It's more like 5-6%, btw. AST is 20% cheaper by default, if I didn't mess up my calculation. So while it does save a lot of MP, it's not as great as people make it out to be imho. And yes, I'm aware that Assize exists.
    I heal with a very competent AST and through her, I can't see how the class has MP problems and needs even lower MP-costs or something like that... Actually, she seems to be better off than I am at times (like when I get lucky again...). Maybe I'm biased because of my healing partner (and some other stuff, for that matter), but...

    Well, as I said before, I REALLY hope it's only a slight adjustment to the card system and nothing game breaking.
    (1)

  3. #3
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    While the shields in Noct are underwhelming, the issue with replacing a SCH with an AST has never been the shields. It's the fact that they can't pump out as much DPS in a sustainable way, and that they don't provide latent healing via fairy.
    (0)

  4. #4
    Player
    HopeEstheim's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Otshi Shaliel
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by FaizeD View Post
    While the shields in Noct are underwhelming, the issue with replacing a SCH with an AST has never been the shields. It's the fact that they can't pump out as much DPS in a sustainable way, and that they don't provide latent healing via fairy.
    This is exactly this. But the dps thing is linked with the nocturnal sect problem, because we can't change the damages provided by AST offensive spells.
    So, imo there're two solutions :
    - Give Noct. Sect a X% dps boost
    - Make it so that Nocturnal Field has a damage reflector attached to it. Let's say 50%
    So if you put a 2000 hp shield, and the monster hit the one with the shield with an attack dealing 500 damages, he will take 250 damage in return, and this effect fade at the same time as the shield.

    With this second solution, it will help DPSing in noctual stance because you are dealing damages even when you are healing, and this is exactly what a SCH does.
    Of course I said a 50% reflector, but I'm not here to talk about balance, but this is just an idea, because if an AST want to compete the SCH slot in a raid team, he have to deal damage too, and the class is not designed for it. Moreover, it won't change Diurnal Sect at all, so you can still "easily" replace a WHM.
    (5)
    Last edited by HopeEstheim; 11-02-2015 at 09:08 PM.

  5. #5
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    I'd like the "Ascend" in combat trait removing, and the in combatness to be innate like Arcanist Resurrection.

    WHM's have the trait as their base class offers the spell to PLD's, SE currently do not want PLD's to be able to combat rezz.
    ACN has no trait, at all, although the trait is deactivated in PVP for SMN's as they can't even rezz.

    AST is a JOB, which offers no spells/skills/abilities to any other class/job in the game, our Ascend should from the level we get it, be an in combat rezz, instead of a useless unneccesary trait. I don't know what trait to suggest in return, but we really really don't need this crappy one >.<
    (1)

  6. #6
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Pomelo View Post
    I'd like the "Ascend" in combat trait removing, and the in combatness to be innate like Arcanist Resurrection.

    WHM's have the trait as their base class offers the spell to PLD's, SE currently do not want PLD's to be able to combat rezz.
    Well, I tell you a secret. I don't care why that trait exists - I would like a useful one for my WHM as well instead of combat rezz. Talked to a friend about this quite some time ago. I really don't see why we should be the only ones stuck with this utterly useless trait. Give PLD some other cross class skill if you want...

    But then again, if I look at what we got as 'compensation' for loosing two really nice traits, I lost faith in SE's ability to imagine useful traits for WHM...
    (1)

  7. #7
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    Well, I tell you a secret. I don't care why that trait exists - I would like a useful one for my WHM as well instead of combat rezz. Talked to a friend about this quite some time ago. I really don't see why we should be the only ones stuck with this utterly useless trait. Give PLD some other cross class skill if you want...

    But then again, if I look at what we got as 'compensation' for loosing two really nice traits, I lost faith in SE's ability to imagine useful traits for WHM...
    I liked your post, because it doesn't exactly change anything if PLD can rezz, its a chunk of mana and most boss attacks interrupt casts anyway...PLD doesn't get swift/surecasts...
    WHM did get shafted with quicker stoneskin :/ But the Medica for less mana is a good one...xD
    (0)

  8. #8
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Really just needs Nocturnal buffs. Or Scholar nerfs. Which I know isn't fun, but AST and WHM are comparable enough. The issue is that a Scholar is more or less irreplaceable as a second healer for PVE. I know people want the ability to swap Sects in combat, but Square has shown they aren't really comfortable messing with the healing paradigm they have in place, so it seems unlikely.

    Maybe they should just remove Cleric Stance from the Cross-list, and give every healer their own version of Cleric Stance. Then the SCH version can make the fairy do DPS when it's on instead of being a non-stop free heal, and they can easily adjust it to account for differences in healer DPS.

    Nocturnal needs a sizeable nerf in PVP if it gets buffed (and honestly even if it doesn't), though. Instant cast 600 potency is overpowered. Doubly so if they want Wolves' Den to be rejuvenated.
    (0)

  9. #9
    Player
    Carlbuncle's Avatar
    Join Date
    Nov 2015
    Posts
    1
    Character
    Carlbuncle Jr
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    What AST really needs is some kind of adjustment to Luminiferous Aether for their Aggro generation or some kind of Aggro generation adjustment. The amount of Aggro an AST generates trying to keep the party alive in A3S and A4S is way too high and Luminiferous Aether as it is currently does a poor job of alleviating that stress. This just puts unnecessary pressure on the main tank and drops raid wide dps that can only be remedied by somehow pulling out extended balance every minute. This is the only problem I've been having with AST, due to lack of Over Cure and Cure III I have to put out more healing actions to compensate for the lack of AoE potency compared to WHM, yet I don't have a very effective enmity reducing skill or any other means to reduce my enmity.

    Also Collective Unconsciousness is a very niche skill, It would be nice if it was a deployment type action like Sacred Soil and Asylum.
    (1)
    Last edited by Carlbuncle; 11-12-2015 at 07:26 PM.

  10. #10
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Carlbuncle View Post
    What AST really needs is some kind of adjustment to Luminiferous Aether for their Aggro generation or some kind of Aggro generation adjustment. The amount of Aggro an AST generates trying to keep the party alive in A3S and A4S is way too high and Luminiferous Aether as it is currently does a poor job of alleviating that stress.
    I've seen this happen here and there, depending on how nasty it goes with the healing requirements of a given attempt and how much the MT tried to maximize their DPS. (And it also depends on if there's a NIN or not). If you have a good MT who does all of their tanky duties well but doesn't create an unnecessarily high aggro ceiling for the sake of it, but who focuses on DPS maximization - AST can creep pretty damn close on the hate at times. Nothing you can't remedy with some extra care, but the difference between Shroud ends up being pretty huge in practice.

    As far as AST fixes go - barring some Noct fixes, I'd make Shuffle be on a 30s CD so it'd be up for every Draw (and maybe making it so you can't re-draw the same card), and would also give CO some other effect (5-10% MP restored?), and that would be it. A QoL fix would be making the CU HoT apply instantly, without having you wait on next tick, as is the case with stuff like Soil as well. Would just make casual use of the skill easier, so you could get the HoT up and resume DPSing better.
    (0)

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