Hello,
I just wanted to write this small suggestion that wouldn't solve the linearity of dungeons completely but it might ease it up a bit.
Could some of new dungeons have hidden (wouldn't show up on the duty list window) or unhidden (would show up there) bonus objectives?
There are many possible varieties of these objectives, just for example I was thinking about:
- Collecting objectives - Across the dungeon there would be a few hidden items (in a few random places) you might pick up. They would be in some corners, behind chests and pillars etc. so they wouldn't be visible when just running from boss to boss. You would be able to complete them after the dungeon is finished, so you wouldn't slow your party down during finishing the primary objectives (killing bosses).
- Puzzle objectives - Again, many different possibilities here, but for example there might be a few pictures hanging on walls across the dungeon (again their order might be randomly switched) giving you a clue to solving a puzzle at the end of the dungeon that would require you to push 4 pressure plates in the right order (the pictures and pressure plates might be different for every person in the dungeon, so no one would be able to ruin it for you, not sure if it's actually doable in this engine).
-Bonus Bosses - After finishing a dungeon, small passage leading to a small room would open. In that room there would be a random boss (might have a skin of normal monster, no need to use extra resources for it). The boss would work like a fate, its stats would scale according to the number of people killing it. It would use a few mechanics (again devs might reuse stuff that is already in game). Difficulty might be a bit higher as this objective wouldn't be necessary to complete the dungeon, if you failed, you would just leave the dungeon.
Rewards (again, there are some possibilities, I leave this thread open to constructive suggestions):
- Bonus EXP
- Bonus loot chest
- Random minion drop (don't have to be new minion, just random minion from any dungeon)/ random triple triad card drop
Wouldn't this slow people down during dungeon runs? Wouldn't other players ruin this for me?
To address this I suggested putting these objectives in the end of the dungeon. The dungeon would be finished and everyone would be able to leave without caring about these objectives.
I suggested recycling and reusing old boss/mob skins and mechanics because in that case this suggestion is more likely to happen. It could still bring atleast a bit of fresh air into dungeon experience and might make them more enjoyable.
I am open to any upgrades of my suggestion or any better ideas for bonus objectives.