I don't think full slaying ever became a thing until FCoB. Full slaying in first coil would have only been 35-40 dps, there was only 9 points of str on each. Second coil was predominantly solo tanked, you didn't even bring a second tank except to t7 (and even this could be solo tanked), the other turns you had an extra dps. Then finally in final coil we had interesting 2-tank mechanics, and crafted accessories, along with slaying, had impactful amounts of str to where stacking actually had some noticeable effect. And now we have 44 str on each one, it's a huge difference, no wonder the community has leaned that way.
Re-reading their post about the changes, they say they don't want to burden placed on a particular role, that's exactly what Alex savage has been, a burden on both tanks and healers. Not just skill wise but investment in crafted accessories. Either spending hours and hours gathering and crafting and spiritbonding, or millions of gil. DPS didn't have to do that for "optimal" performance.
To the OPs point - I don't think crafted accessories will be RIP. They are going to release higher than usual item level at the same time as raid gear (it sounds like), this is great for progression gearing and having more gear choices in general IMO.



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