Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 80 of 80
  1. #71
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alahra View Post
    full Slaying wasn't generally a thing in Binding Coil except once left side VIT started to outpace the tank busters
    I don't think full slaying ever became a thing until FCoB. Full slaying in first coil would have only been 35-40 dps, there was only 9 points of str on each. Second coil was predominantly solo tanked, you didn't even bring a second tank except to t7 (and even this could be solo tanked), the other turns you had an extra dps. Then finally in final coil we had interesting 2-tank mechanics, and crafted accessories, along with slaying, had impactful amounts of str to where stacking actually had some noticeable effect. And now we have 44 str on each one, it's a huge difference, no wonder the community has leaned that way.

    Re-reading their post about the changes, they say they don't want to burden placed on a particular role, that's exactly what Alex savage has been, a burden on both tanks and healers. Not just skill wise but investment in crafted accessories. Either spending hours and hours gathering and crafting and spiritbonding, or millions of gil. DPS didn't have to do that for "optimal" performance.

    To the OPs point - I don't think crafted accessories will be RIP. They are going to release higher than usual item level at the same time as raid gear (it sounds like), this is great for progression gearing and having more gear choices in general IMO.
    (2)
    Last edited by whiskeybravo; 11-04-2015 at 01:09 AM.

  2. #72
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Frankly, I see this as a good thing. People shouldn't have to feel, in the future turns of Alexander, like they have to spend millions of gil to do well. I also think Alex Savage needs a rework in 3.2, but that's another topic.
    (2)

  3. #73
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I don't think full slaying ever became a thing until FCoB.
    True, before that, it was pentamelds more specifically. I did occasionally see some full STR during the SCOB era, but it was pretty rare.
    (0)

  4. #74
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dhex View Post
    Fairly certain a large number of Tank skills on all three scale directly with Attack Power. So regardless of how that number is calculated VIT STR or otherwise that stat will need to grow. If its STR it needs to be included in our itemization if its shifted all onto VIT they will have to include diminishing returns towards HP growth or Damage growth.
    You could leave tank strength exactly where it is now forever and ensure that tanks never lose threat even if DPS gain a trillion main stat points by changing enmity modifiers your combo attacks.

    So, no, stats don't 'always have to grow' to keep enmity generation in check. Though it is silly that increasing stats would be something anyone in a vertical MMO is concerned about.
    (1)
    My life while tanking is an existential hell from which there is no escape.

  5. #75
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Alahra View Post
    True, before that, it was pentamelds more specifically. I did occasionally see some full STR during the SCOB era, but it was pretty rare.
    Yeah, crafted rose up in 2.0 with Gryphonskin, then Ruby/Topaz came along for SCoB. Full STR accessories were fine for T6 MT/OT and T7 OT, but everything else you'd be better off using Ruby/Topaz. FCoB you could do T10/T11 OT in STR but T12/T13 required crafted until overgeared due to how hard things hit in those.
    (0)

  6. #76
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Yeah, crafted rose up in 2.0 with Gryphonskin, then Ruby/Topaz came along for SCoB. Full STR accessories were fine for T6 MT/OT and T7 OT, but everything else you'd be better off using Ruby/Topaz. FCoB you could do T10/T11 OT in STR but T12/T13 required crafted until overgeared due to how hard things hit in those.
    I was trying to think about the timeline but I don't specifically recall, it seems like the i90 and i110 crafted accessories came out shortly after the initial release of scob and fcob, or am I mistaken? I remember we had left side crafted but it seemed like accessories came later. I'm not sure exactly.
    (0)

  7. #77
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by whiskeybravo View Post
    I was trying to think about the timeline but I don't specifically recall, it seems like the i90 and i110 crafted accessories came out shortly after the initial release of scob and fcob, or am I mistaken? I remember we had left side crafted but it seemed like accessories came later. I'm not sure exactly.
    SCoB was released in 2.2 with 2.3 adding i90 Crafted Accessories. FCoB was in 2.4 followed by i110 Accessories in 2.5.
    (0)

  8. #78
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Yea, Gryphonskin was largely popular during the start of SCoB, Ruby/Topaz popular in 2.3 all the way to 2.5 since most people weren't buying Platinum. Crafted/STR was also great for T9 OT if you weren't doing the solo tank strat.
    (0)

  9. #79
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    I highly doubt they'd make a split.

    We'd be the only role to have one, and we'd still be taking gear from dps.
    (0)

  10. #80
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nadirah View Post
    we'd still be taking gear from dps.
    Not if the split is done properly. Essentially, if it's set up with the proper ratio, the STR on the left side would contribute to damage, but since VIT would have a higher contribution, tanks wouldn't want Slaying accessories. So there'd be no taking gear from DPS. It's simply the math of it. For example (with artificial numbers), if 100 VIT gives 75 attack power and 100 STR gives 25 attack power, there would be no need for Slaying accessories (except maybe in rare corner cases where someone's VIT accessories are so low level that a random Slaying drop ends up providing more DPS).

    As for being "the only role," going full VIT makes tanks "the only role" to need only one primary stat, too. Tanks are currently "the only role" that even wants their non-assigned primary stat beyond what's on left-side as it is. Since they're already unique in some regard, they're likely going to end up that way in however they choose to handle this.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8