


That's my best guess, yeah. Probably a 40/60 or 50/50 split between the two, something like that. I doubt they'd want the STR on the left side to go unused, so they'll leave it in the formula to some degree.This was interesting. If it's alluding to changing the formula for tanks like the wording appears to be. Could they be looking at figuring VIT into the damage formula? It would be a boon for both PLD and DRK and would counter balance some of WAR's self heals like equilibrium and second wind. Just a thought.
All of this sort of comes back around to the addition of materia to the tome/raid drop gear.
The crafted accessories are going to still be relevant simply because making materia is going to be much more important than ever before.
In fact, I think more high-level crafted crap will probably be made and sold than ever before. Melding raid gear will be a boon for crafters.
People will end up carrying two gear sets: The raider's blues and the crafted set for doing your dailies and whatnot.
When we think specifically about tanks, sure you won't be melding a full set of crafted accessories.
But you will slap some vit5s in all the open slots of your blue strength accessories gear. Or strength into your vit gear. (I hope we go back to having two slots...but that might be wishful thinking).
I think that's preferable to how it is now. Certainly cheaper/less prone to RNG.
Or the tank damage changes will make it so we don't need to worry about 2 stats anymore and this is all kinda moot. Who knows!

Wow had a solution for the supply problem, what makes you assume SE doesn't? I bet you will be able to buy materia with old tomes or something like that. Lots of ways to solve it.I see people comparing this to enchanting and jewelcrafting in WoW, except those had sure ways of creating your desired gem/enchant (which means you don't have RNG aggravating levels of rarity, thus driving prices up). When you cut a talasite or cardinal ruby, you know exactly what type of gem you're getting. Likewise with enchants; there's no RNG involved in the potency of the enchant being used or the effect. Materia does not work like this. If anything, I'd say it'll be more expensive than enchanting and jewelcrafting. And it sucks when you're hovering around 2.3 million gil.
I live in a clock now, umbrellas and blimps n****



I don't think them capable of implementing something like that, since it sort of undermines the whole materia acquisition system.
Ideally they could create a new type of DoH crafter or a DoH sub-discipline (like Desynthesis) to create materia. Add a step-up method to get higher tier materia (say, 5 STR II can be converted into 1 STR III materia). It would help move equipment in the market boards, remove equipment from the game and create a supply of materia. I just don't see them doing it. I would love to be wrong on this, though.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Materia have been stated to be purchasable with Airship Exploration points.I don't think them capable of implementing something like that, since it sort of undermines the whole materia acquisition system.
Ideally they could create a new type of DoH crafter or a DoH sub-discipline (like Desynthesis) to create materia. Add a step-up method to get higher tier materia (say, 5 STR II can be converted into 1 STR III materia). It would help move equipment in the market boards, remove equipment from the game and create a supply of materia. I just don't see them doing it. I would love to be wrong on this, though.
The Fan translation was fairly wonky, but Bayohne included it in his summary thread.
Q10: You mentioned that we could trade unwanted equipment we find for points, but how exactly will we be able to use these points?
A10: You’ll be able to use them on new flying mounts, materials necessary for new crafting recipes, red scrip materials, shards, materia, and more. You can also just desynthesize the equipment.
no no NO!!!! I do NOT like this at all. I HATE overmelding. This game doesnt know what law of averages is. When 35% success rate equals 11 materia and 9% equals 79 materia. I looked so forward to raid and tome gear so I didnt have to suffer to overmelding...
the ONLY way this will ever be a good thing is if it says 35% and I can just throw 3 materia at it and get a guarentee success (12 for a 9% etc) then Id be fine at it.... overmeld is horridly rage agroing....


% is RNG, it's not supposed to mean "Oh I'll have to put this number of materias in order to get my meld done".no no NO!!!! I do NOT like this at all. I HATE overmelding. This game doesnt know what law of averages is. When 35% success rate equals 11 materia and 9% equals 79 materia. I looked so forward to raid and tome gear so I didnt have to suffer to overmelding...
the ONLY way this will ever be a good thing is if it says 35% and I can just throw 3 materia at it and get a guarentee success (12 for a 9% etc) then Id be fine at it.... overmeld is horridly rage agroing....
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