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  1. #1
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60

    3.1 Actual Thordan difficulty?

    Let me say first off that I'm happy that we're all getting an upgraded KOTR.

    My issue is with their wording in the live letter.

    So we have "This will be a different from The Minstrel’s Ballad: Ultima, and it will be closer to an “extreme” difficulty."

    Okay, that's great. When I hear that, I imagine it is on Extreme level status. I figure it will be as difficult or close to the others before it.

    Then they say: "I believe it will be more difficult than Ravana extreme." More difficult how? As far as I'm concerned, player stupidity, and difficulty stemming purely from learning mechanics, are two completely different things. The Ravana fight isn't even hard with the right group, people that actually know what they're doing.

    Then they go on to talk about Savage level difficulty, which I've not stepped into. I don't have the time to dedicate to a static right now.

    "Naturally, this isn’t a raid, and it can be cleared by those that have not challenged savage." So where does this difficulty actually sit at? It's close to extreme, harder than extreme, and now it's on par with savage content, but can be done by people that haven't cleared AS1? Wtf? Any ideas from anyone on what they actually mean here? Lol....
    (3)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Laerad3993 View Post
    L...
    If anything, it'd be along the scaling difficulty akin to the EX primals. It's definitely something you'd want to go with a group of people you know, and should be done within a couple of hours of attempts
    (0)
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  3. #3
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    It's probably going to be as hard, comparatively speaking, as Ultima or Dues Van Darnus, two other battles that also got the bardic treatment. Meaning it will be fairly difficult for the time but eventually overgeared after a couple more updates. Should be fun to learn.
    (1)

  4. #4
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gilraen View Post
    It's probably going to be as hard, comparatively speaking, as Ultima or Dues Van Darnus, two other battles that also got the bardic treatment. Meaning it will be fairly difficult for the time but eventually overgeared after a couple more updates. Should be fun to learn.
    This is what I had a feeling it would be. Not that I mind harder content, but it's extremely confusing trying to read through that and peg the difficulty.
    (0)

  5. #5
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Ravana is a fight balanced around 170-180. I'd imagine it's harder as in it's tuned for around ilvl 180-200. I doubt it'll be as hard as savage. I just wish the reward was something besides a weapon that will be easily replaced in 3.15 by the anima weapon. Maybe a ring as well woulda been much more inticing, since getting 2 rings the same ilvl is difficult. The idea of having Knights of the Round weapons isn't terrible though.
    (0)
    Last edited by Whocareswhatmynameis; 10-26-2015 at 05:21 AM.

  6. #6
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    It's probably difficult mechanics wise. Consider that the story mode version actually has a tone of different attacks, it's just that the damage is so embarrassing that they just don't matter.
    (example: MSQ KoTR literally has megaflare pillars. Nobody does them right because nobody's done T13, but all they do is a slightly annoying paralyse for a few seconds. If they show up in Thordan's Reign you can be sure they'll murder the party.)
    (1)
    Last edited by Kietsu; 10-26-2015 at 06:02 AM.

  7. #7
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    It seems to be a 10 phase fight (they considered 13 phase), with difficulty around on par with A1S.

    Dps check is not supposed to be the difficulty, so mechanics will be the primary difficulty... Not sure if they said there would be no dps check or just that it wouldn't be what makes it difficult. Might be basic dps checks that most people won't have any problems clearing.

    It's supposed to be more akin to what the developers originally planned (likely with some scaling up due to increase of ilevel since story version). I've seen people talk about SCoB vs Savage SCoB type philosophy between story version and minstrel version.
    (0)
    Last edited by Nekodar; 10-26-2015 at 06:02 AM.

  8. #8
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    What really has me intrigued is that the difficulty apparently doesn't come from a DPS check - so that's one way it would fit in below Savage difficulty.
    (1)

  9. #9
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kietsu View Post
    What really has me intrigued is that the difficulty apparently doesn't come from a DPS check - so that's one way it would fit in below Savage difficulty.
    Not really, it's all about how mechanics are handled. A DPS check doesn't define savage content or not. In fact, DPS checks are the easiest thing to overcome in MMOs. It's handling other mechanics that's what makes fights what they are.
    (1)

  10. #10
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Some great responses. Thanks folks.
    (0)

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