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  1. #1

    Any change in the red scrips?

    cap raise or any other adjustments?
    (0)

  2. #2
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    yes, but the change wasnt said
    (1)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sartori View Post
    cap raise or any other adjustments?
    A change is coming but that where not specific on what it would be likely to prevent people from using the knowledge to gain advantages.
    (0)

  4. #4
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    So far ONLY for red gathered scrips nothing for crafter ones as of now.

    I'm a bit 50/50 about this cause if they increase the % rate for the spawn that will be great but WE ARE still stuck and limited as of how many we can craft a week cause they haven't increased the amount of red crafters tokens u can get a week.

    I'm still happy thou. Hopefully they will increase the about of red scrips you get a week for crafters
    (0)

  5. #5
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I would like if the number materials of all recipes was cut in half. Seriously, it's absurd the amount of materials you need.
    (2)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Personally I'd like them to move everything back one step with the system. Having both blue and red scrips gathered from unspoiled nodes is rather dull and with gathering it just makes it a pain and is quite honestly not even balanced with crafting scrips.

    Take Birch Rod for example. At 37 per base with about 13-14 to turn in you need the following per synth.
    2 Birch Lumber
    1 Birch Branch
    1 Aurum Regis Nugget
    1 Archaenis Leather
    2 Star Sapphire
    1 Growth Formula Theta

    Now based on the 13-14 to reach cap you have the following

    1 unspoiled node for Gold Ore 9am
    1 unspoiled node for Coerthan Tea Leaves (Or buy off NPC) 10am/pm
    2 unspoiled node for Red Quartz (But node is available twice so can be done in the same hour as others) 12am/pm
    Aurum Regis Sand is not hidden so can be gathered in between at own pace
    Birch Branch and Log share same point so you can gather both at same time
    Birch Log is hidden but as mentioned above for nodes that don't have it you can gather the Branches
    Raw Star Sapphire is also not hidden so can be gathered at own pace
    Rue and Basilisk Eggs can be gathered at own pace

    When you look at the above the system you get for crafting is one in which you have control over the pace in which it gets done, phase 1 you can gather everything and then phase 2 craft it for turning in, DOL however doesn't have this luxury, they have to wait, and if you only have Miner or Botanist leveled then it takes twice as long which is a bit unfair for those who may only want to focus on one and not both because the current system forces you to lv all to 60 to be time efficient.

    On a personal level what I would of done was had "hidden" items found from 50+ be used to obtain Blue Scrips, and then you could actually buy favors with Blue Scrips that would allow you to gather items that use to be unspoiled like Adamantite ore and such, they could keep the Legendary nodes on the 1hr timer but if they wanted the current 12hr nodes to work with collectibles, instead of making them unspoiled I would of turned them into "favor" nodes.

    I honestly think a change like that would make the system more organic, allow gatherers to set their own pace and eliminate this whole 30 min wait, 30 min wait, 30 min wait "gameplay" that is currently involved in scrip acquisition for gathering.
    (0)

  7. #7
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    if they want to incerase red scrip limit, especially the gathering one, they better have a good plan to reworking the favor system.

    2x weekly red scrip with the current favor sytem will give you 90 favor, that mean 450 minute mindless grinding per week, while it give you more material, 450 minute grind is not fun in any case, especially when you doing botanist favor, where the normal item from normal node is USELESS.
    (0)

  8. #8
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    The item team guy thought it was way more important to answer a question about "bent bunny ears for glamour" than to address any of the red script bs thing AT ALL....

    Sometimes I wonder why I still pay for this game's subscription....
    (2)

  9. #9
    Player
    Ramien's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Morrigan Mieaux
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by aerolol View Post
    The item team guy thought it was way more important to answer a question about "bent bunny ears for glamour" than to address any of the red script bs thing AT ALL....

    Sometimes I wonder why I still pay for this game's subscription....
    To be fair, the bent bunny ears question has been asked for much longer than the red scrips issue.
    (0)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Not a direct adjustment to Red Scrips, but;

    Quote Originally Posted by Bayohne View Post
    Q10: You mentioned that we could trade unwanted equipment we find for points, but how exactly will we be able to use these points?

    A10: You’ll be able to use them on new flying mounts, materials necessary for new crafting recipes, red scrip materials, shards, materia, and more. You can also just desynthesize the equipment.
    If I'm reading that correctly, the materials are no longer obtainable solely from the weekly Scrip cap, and potentially the entire server could be supplying the demand for stuff like Purified Coke. Weekly Red Scrips can instead be used to either supplement your supply of such materials, or to purely focus on the gear. Pretty much exactly what I had hoped Airship Exploration would yield when I saw the changes to crafting in 3.0 and heard Airship Exploration would involve gathering as well, combine that with 3.2s "High-level craftable gear added from 3.2 onwards will be much stronger", and I'm looking at crafting slightly more favourably again...

    That said, I still don't really like Red Scrips... Not because they're hard to obtain, I find them pretty piss-easy to obtain if I'm being honest... The weekly cap is my issue with Red Scrips... I don't like how weekly caps are implemented in this game... It effectively turns things into a chore, I have to cap Red Scrips this week, else I fall behind (and I'm already far behind, having only recently finished off leveling my crafts...). I don't find them difficult in the slightest to obtain, but I'd rather log on and obtain Red Scrips because I want to, than log on and obtain Red Scrips because I'll fall behind if I don't... Tomestones were bad enough, Red Scrips just added to the problem, I want to log on and play, not log on and worry about some weekly limit...
    (2)
    Last edited by Nalien; 10-26-2015 at 04:44 AM.

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