Anyone know what the stat caps are and what the different stats actually affect now?
Anyone know what the stat caps are and what the different stats actually affect now?
There are most likely no stat caps because you don't allocate stats anymore. Stats still affect the same things they always did, for example vit and pie affect max hp/mp.
I went to the battle mechanics board and found this for you:
Stats And You!
Well, since the update we are now able to see our specific values of attack power, accuracy, defense, evasion, attack magic, enfeebling magic, healing magic, enhancement magic, magic accuracy and magic evasion. I decided to play around with some level 31 rings (+5 stats) on my 37 Pugilist and found out the following things about stats and disciples of war:
For every 5 PIE you get 5MP, 1 Enfeebling Magic and 1 Magic Evasion
For every 5 INT you get 1 Magic Attack
For every 5 VIT you get 5HP and 1 Enhancement Magic
Using up to 4x DEX rings for a total of +20 showed no change in Accuracy or Evasion. VIT showed no change in Defense.
On my 31 Conjurer I only had MND rings handy and found out the following for disciples of magic:
For every 5 MND you get 2 Healing Magic and 2 Magic Accuracy
If anyone has any other disciple experience with stats in increments of 5 please post and share your findings! This could be handy for understanding stats better as well as possibly pointing out something to devs. It may be a bug that DEX doesn't show any gains for DoW. It's interesting to know now that MND doesn't increase MP anymore and that it seams to be a 1:1 ratio for PIE/VIT:MP/HP. I'm assuming the +1 magic stats per 5 base stat on DoW would translate to +2 magic stat but if anyone can confirm, kudos!
I'll update this main page periodically with everyone's findings. Apologies if this exists elsewhere, I did search.
http://forum.square-enix.com/ffxiv/t...-Stats-And-You!
All credit to MartaDemireaux for their research.
Last edited by quantumsaint; 10-12-2011 at 10:08 AM.
http://i.imgur.com/L3DQO.jpg
That's kind of a bum deal because it seems like you can just as easily add magic attack as you can add INT.For every 5 INT you get 1 Magic Attack
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