I hate it when you put dye-able gear on "hardmode' dungeons. I think this is a terrible idea. Hardmode should reward better gear, not better appearance.


I hate it when you put dye-able gear on "hardmode' dungeons. I think this is a terrible idea. Hardmode should reward better gear, not better appearance.


My post recommends both a ilvl boost and dyability to the void ark gear. 210 and dyable.
I said in the future. I was just using the 1st in the series, void ark, as an example. We all know void ark is going to be alt tabbed 1-2-3-combo netflix easy.
You can expect gob coats day one, for sure, without question. It's been that way with every ct patch that had upgrade items. The gobtwine could go either way, either included on day one or pushed back to a later patch . The only item no one can make a good prediction on is the gob dip. It's a new upgrade item, so who knows if it will even show up in void ark.Have they said when they're going to add the gob-upgrades to Void ark? Is it going to be immediately? Wouldn't that immediately invalidate the void ark gear in the same dungeon and time it was introduced? Or are they going to add them further down the road in 3.1 similar to how they added Carbon-upgrades to tower climbs later in the patch?
I don't think making 210 vastly easier to get immediately when 3.1 drops is a good idea.
If you reference any CT styled patch, upgrade items are vastly easier to get. Especially with hunts. If SE follows it's trends from ARR, come 3.1, hunts will provide twines and coats and you can grind out 210 gear easily.
Last edited by zosia; 10-25-2015 at 02:49 AM.


Yeah, except 10 ilvl isn't worth the effort. I would just do easy, or not do it.
An extra 1-2 strength isn't appealing to me. This is why I hate the concept of "Hardmodes"
There should just be one mode of a dungeon, with everything given. The deeper you go the harder it should get.
I like shiny effects, traits or procs or set gear in my game. The other pieces really don't make that much of a difference, except on weapons. However, as far as I know the current "24-mans" do not drop weapons so that doesn't matter.
Last edited by Nektulos-Tuor; 10-25-2015 at 02:45 AM.


Then just do normal, you're not required or needed for HM.Yeah, except 10 ilvl isn't worth the effort. I would just do easy, or not do it.
An extra 1-2 strength isn't appealing to me. This is why I hate the concept of "Hardmodes"
There should just be one mode of a dungeon, with everything given. The deeper you go the harder it should get.
I like shiny effects, traits or procs or set gear in my game. The other pieces really don't make that much of a difference, except on weapons. However, as far as I know the current "24-mans" do not drop weapons so that doesn't matter.
There is no actual instance progression in this game like you want. It's either arena boss fights or an entire face roll instance.
If you don't want to work for higher ivl and dyable gear, you don't have to. Very simple here, bub.
We all know Void Ark will be an alt tabbed 1-2-3 combo affair, spare us the "lets wait and see" attitude. We know it will be a boring snooze fest just like every 24-man that came before it.


Yeah, except the content isn't released yet: bub. It might be harder then you think it is. It might have its pieces dyable already.Then just do normal, you're not required or needed.
There is no actual instance progression in this game like you want. It's either arena boss fights or an entire face roll instance.
If you don't want to work for higher ivl and dyable gear, you don't have to. Very simple here, bub.
Now, let me tell you why normal and hardmode is a bad idea.
First of all, it takes up a ton of slots in the database. Second of all, do you know how RNG based the loot system is in the current raids? I ran Crystal Tower nearly 100 times just because a piece was not dropping.
Making the start of the raid easy then get progressively harder means you have pieces of gear you can get on the way to the boss slowly making you stronger.
If CT was released when ilvl 90 was the cap and not ilvl100+ it wouldn't of been as easy as it is. Same with this series. If it was out before Alexander/Eso was it would of been a lot harder.
I think the problem with the 24 mans is they release them far too late.
Last edited by Nektulos-Tuor; 10-25-2015 at 03:01 AM.
Last edited by Colorful; 10-25-2015 at 03:11 AM.


They already said it would be just like the CT series, so I don't need to play it to know it will be easy.Yeah, except the content isn't released yet: bub. It might be harder then you think it is. It might have its pieces dyable already.
Now, let me tell you why normal and hardmode is a bad idea.First of all, it takes up a ton of slots in the database. Second of all, do you know how RNG based the loot system is in the current raids? I ran Crystal Tower nearly 100 times just because a piece was not dropping.
If CT was released when ilvl 90 was the cap and not ilvl100+ it wouldn't of been as easy as it is. Same with this series. If it was out before Alexander/Eso was it would of been a lot harder.
I think the problem with the 24 mans is they release them far too late.
So, it was a bad idea to make alex NM and alex savage? Because that's all I am asking for here. Should we only have alex nm or Alex savage because of server space? That's a terrible point you made. "No, we can't have content because of server limitations" lol.....
The CT loot system should be changed then? Is that really a point you are trying to make? "the loot system is terrible, scrap the whole idea!!!11!!1." How about we improve the CT loot system and then do the HM version? Making the game better, what a terrible thing that is to do.... /rollseyes
what does this have to do with the CT series at all? Void ark won't require that type of progression, so why are you even making that a point as to why a HM void ark would be a bad idea? It's like your dragging an entirely different criticism about this game, the lack of meaningful progression paths, and trotting it out to say "HM verzion iz badz"Making the start of the raid easy then get progressively harder means you have pieces of gear you can get on the way to the boss slowly making you stronger.
Uh... Assuming you are talking about Labyrinth of the Ancients (the first raid in the CT series), this was released when the gear cap was 90. I don't know where you are getting your information from. CT raids are tuned to 10 lower than max (and drops gears of that level).


nah, I did it all the time, I will continue to do it without any hassles. It does not matter anyways, if you try to do anything that resembles a proper dps rotation, you will rip hate from the tank more often than not. So, you can either watch yourself do 1-2-3, or you can watch netflixs and do 1-2-3.
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