The two hour lock-out for airship missions seems ridiculous.

Assuming we are able to coordinate a day for 24 of our FC members to be on to do voyages at the same time, and we clear a run in an hour, why waste another hour of everyone's time before we can go in again? Even if groups take the full 90minutes, its still a guaranteed 30 minutes of standing around doing nothing.

If someone needs a quick break, we can give it to them. We don't need to wait at least 30 minutes, probably closer to an hour.

Honestly this reminds me of the 1.0 era of primal lock outs. The fact they mentioned in the live letter that this lockout may be removed if requested makes me wonder why they even decided to put in in the first place? Clearly they figured players may be displeased with it, so why bother? It's not enough of a lockout to prevent fast progression, just enough to be a serious pain.