Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 61
  1. #41
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ArkNova View Post
    It's been forever ago but doesn't Rhitahtyn sas Arvina mention Doomtrain as a train transporting Garlean supplies?
    Phantom Train, yeah.

    Not quite the same, but then again, things get more complicated when we start talking about Doomtrain (aka. Glasya Labolas in JP).
    (1)

  2. #42
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Ah okay thanks ^^ yeah when I saw him mention Phantom Train I thought any possible fight with a Doom/Phantom Train went out the window.
    (0)

  3. #43
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by zosia View Post
    3.1 has less end game content than most of the ARR patches just by virtue or dungeons and trials. You are simply wrong because of the mathematical fact that 2 < 3 and 2 < 6.
    And this is where we'll have to agree to disagree, since I've certainly grown tired of trying to be civil with you.

    What you say is 2 < 3, I say is X < Y. Why? Because I know what 2.1 was like, I know Titan (Extreme), Garuda (Extreme), Ifrit (Extreme) and the Ultima Ballad were fairly lackluster on arrival (to the point where MLP had to be inserted into them, except poor Ultima that is), only offering minor boosts with accessories (which didn't even benefit from Desynthesis at the time). I know Good King Moggle Mog was a do once fight. I know what Treasure Maps were like. I know what Wolves' Den was like. Everyone bloody knows what Housing is like. While you would take each of these things, and quantify them to reach the number 8 (just based off what I just listed), I quantify them based on how they were, which is not a simple number to then go "3 dungeons are more than 2!" with.

    No, I don't know what 3.1s content will actually be like, but at the same time I know creating an entire new zone is much more of an undertaking for the developers, than tweaking some boss encounters. I know that requires more work than making a tiny little dungeon (if you want to count the third dungeon from 2.1, which was just a recycled old dungeon, 2.1 and 3.1 both only add one new dungeon). I know that requires more work than placing some Maps/Treasure Chests around the existing maps. I know Lord of Verminion is going to require slightly less balancing than Wolves' Den, though that's because it is a simpler form of PvP and much less likely to fail as a result.

    If Sky Exploration sucks, I'll be the first one to cry foul in disappointment, but I still know that creating a new area like that is much more work than giving Titan two adds to play with. Regardless of how it turns out, it required more effort to create than something like an Extreme Primal. You're comparing apples and oranges. You even out right say "2.2 had a new difficult raid, so I was content with that", so on some level you have to understand the difference between types of content. 2.2 added less Extreme encounters than 2.1, by your logic for 3.1, 2.2 should thus be graded below 2.1, yet because you enjoyed a different piece of content, you were content, despite 2.2 having less Extremes than 2.1. It's the exact same thing with Sky Exploration, except you're just being violently pessimistic...

    You're effectively going 1 = 1, for something like Crystal Tower and Void Ark, where there is no difference between 2.1 and 3.1, both had an Alliance Raid, where as I'm remembering Labyrinth of the Ancients, and perhaps going "2.1 was better, because Void Arks gear looks like crap", because Void Arks gear looks like crap (IMO). That's just one aspect of my comparison between the two though, stuff like lore, questing (Labyrinth had a notoriously annoying quest), and the encounters within factor in as well, though obviously I've yet to see those for Void Ark. For me it isn't a case of "They're both the same because they're both Raids", this is why I rank 2.0 well over 3.0, because Binding Coil was amazing, where as Alexander is utter tripe. Right now I should be going "2.1 wins because I liked Labyrinths gear more than Void Arks", but I'm not blindly pessimistic like that, while right now I certainly favour Labyrinth, I'm open to the possibility of Void Ark blowing me away with its story, with its encounters. I'm not blindly sitting here going "It'll be rubbish".

    Heck, I haven't even said which I think is better, have I? I've said 3.1 has potential, but I don't think I've said 3.1 will be better than 2.1...

    Quote Originally Posted by zosia View Post
    Yeah, developing an entire pvp system was a great undertaking too.
    Developing a entirely new pvp hub was a great undertaking.
    CREATING THREE DISTINCT housing zones and the entire UI that accompanied housing was a great undertaking.
    OK, just to clarify my stance on this (certainly not wasting a finite daily number of posts on it);
    • I likened Lord of Verminion to balancing PvP for a reason, it has potential for PvP the same way Triple Triad does, and it requires (off the top of my head) four classes for minions, along with giving each minion unique stats and abilities. Come to think of it, that's potentially more than the PvP abilities they added in 2.1... Doubt they're all unique though.
    • 2.1 did not add a new hub zone for PvP. Wolves' Den Pier has existed since launch.
    • Three distinct housing zones which are fairly small... Azys Lla could probably five of them and I imagine Sky Exploration will be on a similar scale to Azys Lla, based on what we've seen. Heavensward zones are much grander than A Realm Reborns, though I'll still give the point to Housing, just because Housing also has to deal with the actual plots and instanced rooms, which create pretty much all the problems we currently have with Housing... Is that really a point though? Yeah Housing is massive, but it is so massive that we have a finite supply of the stuff, meanwhile Sky Exploration is something everyone can potentially enjoy.
    Again, I'm not looking at matters purely from a view of "This is more than that", I'm considering all the other factors you're seemingly ignoring. To praise Housing would be utterly foolish, on individual merits as an owner, they've done a good job giving us space to customize, but they've ultimately created a massive number of problems with their implementation. Housing itself is fine, but the implementation is damning. I consider that when I weigh housing against other pieces of content, you just give it an entirely superficial glance and look at what they added, not how they added it.

    Quote Originally Posted by zosia View Post
    Lord of verminion having good pvp like TT? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
    Go try to win the TT tourny legit, let me know how it works out for ya.
    See, now you're just being unreasonable. The reason one cannot win the Triple Triad Tournament legitimately has nothing to do with the balance of the actual matches, and has everything to do with win traders. Same problem Wolves' Den had. Either you find playing Triple Triad with friends enjoyable, or you don't. Personally I do, depending on the rules. Cheaters don't factor into that at all. Same thing for Lord of Verminion, the Tournament might be plagued with win traders, but that doesn't detract from any enjoyment I may get out of the actual matches, which still have to be balanced and requires every minion in the game to be given a new type/ability/etc.

    Quote Originally Posted by zosia View Post
    Also, you don't know the size of the sky pirates zone size. I would bet 1 million gil right now that the three housing districts added together are larger than the sky pirate zone.
    We'll see, but right off the bat Sky Exploration has a full Z-axis to explore, while Housing areas don't. The middle column in the zone alone looks to be comparable to the Goblet...
    (6)
    Last edited by Nalien; 10-25-2015 at 06:16 AM.

  4. #44
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nalien View Post
    And this is where we'll have to agree to disagree, since I've certainly grown tired of trying to be civil with you.What you say is 2 < 3, I say is X < Y. Why? Because I know what 2.1 was like, I know Titan (Extreme), Garuda (Extreme), Ifrit (Extreme) and the Ultima Ballad were fairly lackluster on arrival (to the point where MLP had to be inserted into them, except poor Ultima that is), only offering minor boosts with accessories (which didn't even benefit from Desynthesis at the time). I know Good King Moggle Mog was a do once fight. I know what Treasure Maps were like. I know what Wolves' Den was like. Everyone bloody knows what Housing is like. While you would take each of these things, and quantify them to reach the number 8 (just based off what I just listed), I quantify them based on how they were, which is not a simple number to then go "3 dungeons are more than 2!" with.

    No, I don't know what 3.1s content will actually be like, but at the same time I know creating an entire new zone is much more of an undertaking for the developers, than tweaking some boss encounters. I know that requires more work than making a tiny little dungeon (if you want to count the third dungeon from 2.1, which was just a recycled old dungeon, 2.1 and 3.1 both only add one new dungeon). I know that requires more work than placing some Maps/Treasure Chests around the existing maps. I know Lord of Verminion is going to require slightly less balancing than Wolves' Den, though that's because it is a simpler form of PvP and much less likely to fail as a result.

    If Sky Exploration sucks, I'll be the first one to cry foul in disappointment, but I still know that creating a new area like that is much more work than giving Titan two adds to play with. Regardless of how it turns out, it required more effort to create than something like an Extreme Primal. You're comparing apples and oranges. You even out right say "2.2 had a new difficult raid, so I was content with that", so on some level you have to understand the difference between types of content. 2.2 added less Extreme encounters than 2.1, by your logic for 3.1, 2.2 should thus be graded below 2.1, yet because you enjoyed a different piece of content, you were content, despite 2.2 having less Extremes than 2.1. It's the exact same thing with Sky Exploration, except you're just being violently pessimistic...
    Yeah, developing an entire pvp system was a great undertaking too.
    Developing a entirely new pvp hub was a great undertaking.
    CREATING THREE DISTINCT housing zones and the entire UI that accompanied housing was a great undertaking.

    There were plenty of resource demanding content released in 2.1 that you want to disregard because the initial implementation sucked. Your entire argument rests on the amount of time/effort that went into sky pirated as well as it's projected quality. You're putting all your argument eggs in a single basket. I am sorry I am not idealistic enough, like you, to put all my eggs in one basket.

    They developed entirely new systems, zones, and UI going into 2.1. We are seeing a fraction of that effort/results being advertised for 3.1. W/E you want to tell yourself, this game is definitely on course to be LoTR online reborn.

    OK, just to clarify my stance on this (certainly not wasting a finite daily number of posts on it);

    I likened Lord of Verminion to balancing PvP for a reason, it has potential for PvP the same way Triple Triad does, and it requires (off the top of my head) four classes for minions, along with giving each minion unique stats and abilities. Come to think of it, that's potentially more than the PvP abilities they added in 2.1... Doubt they're all unique though.
    2.1 did not add a new hub zone for PvP. Wolves' Den Pier has existed since launch.
    Three distinct housing zones which are fairly small... Azys Lla could probably five of them and I imagine Sky Exploration will be on a similar scale to Azys Lla, based on what we've seen. Heavensward zones are much grander than A Realm Reborns, though I'll still give the point to Housing, just because Housing also has to deal with the actual plots and instanced rooms, which create pretty much all the problems we currently have with Housing...
    Lord of verminion having good pvp like TT? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
    Go try to win the TT tourny legit, let me know how it works out for ya.

    Also, you don't know the size of the sky pirates zone size. I would bet 1 million gil right now that the three housing districts added together are larger than the sky pirate zone.

    Either way, you are completely side stepping the point. The dev team had "great undertakings" in 2.1. Both 2.1 and 3.1 demanded the same sort of resources such as creating a new zone, adding new features like pvp, and encounters needed to be designed/tuned. Unless 3.1 is the best patch we have ever seen, it's inexcusable that it's taken them more time to deliver much less content.
    (0)
    Last edited by zosia; 10-25-2015 at 06:04 AM.

  5. #45
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nalien View Post
    Snip
    I agree with both you and Zosia but I think what you are missing is that 2.1 was the first major patch to the game, you throw fights like moggle mog out the window because you experienced it in 1.0, but 1.0 is a different game, with different mechanics, and these fights still needed as many resources dedicated to them as they do now, if not moreso (taking into account that the architecture was still new and being learned). And you missed the big point that back then the content lasted the full patch cycle, whereas the last time we had a 3 month patch cycle was 2.4 (almost a year ago). Players are beginning to become sceptical that on paper, we have less content, and I don't care if that is quality > quantity, said content needs to last. I myself am questioning if island exploration will last 3 months (and if they pull the 5 month for a third time, who knows what will happen). It doesn't matter if the content was "bad" so long as it was relevant for 3 months, and I'm not sure I see enough there to balance the game out.

    Back to the main topic, if we get Doomtrain (which we don't even know), I feel like there will be just about enough content, if not then I feel like the forums will be flooded yet again in 2 months time
    (0)

  6. #46
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Lambdafish View Post
    you throw fights like moggle mog out the window because you experienced it in 1.0
    Actually, I throw Moggle Mog out the window, because you did him once for the MSQ, and perhaps occasionally in the Trials Roulette, anyone who played 1.23 just has added reason to be dulled by it. Likewise for the Extremes and Ultima, they weren't particularly relevant for long from what I recall, there is a reason SE added Ponies to the game (and again, Ultima didn't even get that luxury). Wolves' Den got destroyed by win traders in the same way Triple Triad Tournaments (but not Triple Triad itself) did, and without duels that effectively halted PvP until Frontlines was added. Housing suffered from the price and limited supply, and nothing in 3.1 looks like it'll suffer from that problem at least (except people who pretend the Reclamation system is the ultimate fix), that is a plus for 3.1. I wont be looking at 3.1 content going "I want to enjoy that, but I don't have the Gil" or "but there are no plots left", instead I'll simply be enjoying all of what 3.1 has to offer.

    I'm basically just looking at Sky Exploration, hearing that it has no weekly caps, and potential for high item level gear, and thinking to myself "Good", weekly caps have been the bane of my life since I picked up this game. I get why they're there of course, but it doesn't change the fact that they make content a chore. I'm not grinding tomestones or scrips because I want to, I'm grinding them because if I don't, I fall behind. If you miss a weekly cap, you cannot catch up that difference until they're phased out, at which point it stops mattering... Sky Exploration does not sound like it will suffer from that, it sounds like it will suffer from horrendous RNG, but I'm oddly OK with that. If RNG is the price for having content which I can just jump into, without having to worry about caps, so be it. That was actually a large part of why I dislike Treasure Maps, the 18 hour limit. I love doing Treasure Maps, but the fact that my options are basically; Bleed Gil buying them off the Market Board, or; Make sure to get one every 18 hours. That just kills it for me, I want to just log in and go and do stuff, that's why I'm quite fond of the Undersized Party option. Can just jump into 2.x content with a few friends and enjoy it, rather than gathering people or worrying about weekly caps/lockouts... If 3.1 is moving more towards that kind of content, then that is only a plus in my books.
    (0)
    Last edited by Nalien; 10-25-2015 at 06:33 AM.

  7. #47
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by zosia View Post
    Just off the top of my head:

    2.1:
    Ultima Ex
    CT
    Wolves den
    Treasure hunts
    FC housing
    Pharos Sirius
    Hakkue Manor HM
    Copper Bell Mines HM
    aesthetician

    3.1:
    Doom Train (speculated)
    Singularity Reactor Ex
    Void ark
    pharos Sirius HM
    island exploration
    lord of verminion

    Seems like there is a lot lacking.
    Here's the thing though, consider assets that were already in the game, that had the whole production stages complete back in 1.0, I'll remove those from your quote.

    Now consider "new concepts" added to the game, in 2.1 they wanted to add a lot of things people were looking forward to in 2.0, so PVP, Housing, aesthetician were natural things to add to the game.

    Ultima HM-Thordan
    Moogle HM-Doomtrain
    Crystal Tower-Void ark
    Treasure hunts/aesthetician-lord of verminion
    FC housing
    Pharos Sirius-Dungeon 1
    Hakkue Manor HM-Dungeon 2
    Copper Bell Mines HM-Island Exploration


    Honestly speaking, can you say that 3.1's content isn't similar in what it offered compared to 2.1? Keep in mind, making something like "lord of verminion" is something built from the ground up, they have to use unique coding pretty similar to say creating FC housing so if anything that could moreso be tied into FC housing than Treasure hunts and aesthetician. At the same time consider the simplicity of making aesth and Treasure Hunting. Treasure Hunting is just find a map through gathering, use map and then fight target at map location, aesth is alter characters hair style and other aspects of customization.

    Lord of Verminion is take minions, gives them unique states abilities and create a fun engaging experience for 1v1 matches that will make players want to play it more. FC housing was making lots, setting up the schematics, making all the furniture etc etc, but there was no "balance" to be had just server stress.

    So quite honestly I"d say 3.1 has quite a bit to offer cause until Island exploration is fully revealed you can't assume how much content that will offer. While it cut 1 dungeon from being made in favor of this system the system in question could offer a more engaging experience compared to how dungeons currently are.
    (0)

  8. #48
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ServerCollaps View Post
    there might be 2 ex primals, doomtrain and tordan
    What if we get Bahamut Zero and Neo Bahamut?
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #49
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    PvP airship battles?
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  10. #50
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Im going to do something crazy and actually wait to see the patch before I call it lacking. We've only seen previews so far and have an incomplete picture. If in two weeks it drops and all our worst fears about it come true then by all means complain. Right now all this is just coming off as sulky.

    I'm not trying to defend SE. Personally I think the issue with the patch delay shows signs that that they may be needing better resource support from higher management. A dev team going 2 years without a vacation seems extreme, particularly when that includes going through crunch times. Months of 80 weeks are rough.

    On the actual topic, the reason they might not have shared details is that it could be that any trials attached to the MSQ would be spoilery.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast