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  1. #24
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nalien View Post
    And this is where we'll have to agree to disagree, since I've certainly grown tired of trying to be civil with you.What you say is 2 < 3, I say is X < Y. Why? Because I know what 2.1 was like, I know Titan (Extreme), Garuda (Extreme), Ifrit (Extreme) and the Ultima Ballad were fairly lackluster on arrival (to the point where MLP had to be inserted into them, except poor Ultima that is), only offering minor boosts with accessories (which didn't even benefit from Desynthesis at the time). I know Good King Moggle Mog was a do once fight. I know what Treasure Maps were like. I know what Wolves' Den was like. Everyone bloody knows what Housing is like. While you would take each of these things, and quantify them to reach the number 8 (just based off what I just listed), I quantify them based on how they were, which is not a simple number to then go "3 dungeons are more than 2!" with.

    No, I don't know what 3.1s content will actually be like, but at the same time I know creating an entire new zone is much more of an undertaking for the developers, than tweaking some boss encounters. I know that requires more work than making a tiny little dungeon (if you want to count the third dungeon from 2.1, which was just a recycled old dungeon, 2.1 and 3.1 both only add one new dungeon). I know that requires more work than placing some Maps/Treasure Chests around the existing maps. I know Lord of Verminion is going to require slightly less balancing than Wolves' Den, though that's because it is a simpler form of PvP and much less likely to fail as a result.

    If Sky Exploration sucks, I'll be the first one to cry foul in disappointment, but I still know that creating a new area like that is much more work than giving Titan two adds to play with. Regardless of how it turns out, it required more effort to create than something like an Extreme Primal. You're comparing apples and oranges. You even out right say "2.2 had a new difficult raid, so I was content with that", so on some level you have to understand the difference between types of content. 2.2 added less Extreme encounters than 2.1, by your logic for 3.1, 2.2 should thus be graded below 2.1, yet because you enjoyed a different piece of content, you were content, despite 2.2 having less Extremes than 2.1. It's the exact same thing with Sky Exploration, except you're just being violently pessimistic...
    Yeah, developing an entire pvp system was a great undertaking too.
    Developing a entirely new pvp hub was a great undertaking.
    CREATING THREE DISTINCT housing zones and the entire UI that accompanied housing was a great undertaking.

    There were plenty of resource demanding content released in 2.1 that you want to disregard because the initial implementation sucked. Your entire argument rests on the amount of time/effort that went into sky pirated as well as it's projected quality. You're putting all your argument eggs in a single basket. I am sorry I am not idealistic enough, like you, to put all my eggs in one basket.

    They developed entirely new systems, zones, and UI going into 2.1. We are seeing a fraction of that effort/results being advertised for 3.1. W/E you want to tell yourself, this game is definitely on course to be LoTR online reborn.

    OK, just to clarify my stance on this (certainly not wasting a finite daily number of posts on it);

    I likened Lord of Verminion to balancing PvP for a reason, it has potential for PvP the same way Triple Triad does, and it requires (off the top of my head) four classes for minions, along with giving each minion unique stats and abilities. Come to think of it, that's potentially more than the PvP abilities they added in 2.1... Doubt they're all unique though.
    2.1 did not add a new hub zone for PvP. Wolves' Den Pier has existed since launch.
    Three distinct housing zones which are fairly small... Azys Lla could probably five of them and I imagine Sky Exploration will be on a similar scale to Azys Lla, based on what we've seen. Heavensward zones are much grander than A Realm Reborns, though I'll still give the point to Housing, just because Housing also has to deal with the actual plots and instanced rooms, which create pretty much all the problems we currently have with Housing...
    Lord of verminion having good pvp like TT? LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
    Go try to win the TT tourny legit, let me know how it works out for ya.

    Also, you don't know the size of the sky pirates zone size. I would bet 1 million gil right now that the three housing districts added together are larger than the sky pirate zone.

    Either way, you are completely side stepping the point. The dev team had "great undertakings" in 2.1. Both 2.1 and 3.1 demanded the same sort of resources such as creating a new zone, adding new features like pvp, and encounters needed to be designed/tuned. Unless 3.1 is the best patch we have ever seen, it's inexcusable that it's taken them more time to deliver much less content.
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    Last edited by zosia; 10-25-2015 at 06:04 AM.