And this is where we'll have to agree to disagree, since I've certainly grown tired of trying to be civil with you.
What you say is 2 < 3, I say is X < Y. Why? Because I know what 2.1 was like, I know Titan (Extreme), Garuda (Extreme), Ifrit (Extreme) and the Ultima Ballad were fairly lackluster on arrival (to the point where MLP had to be inserted into them, except poor Ultima that is), only offering minor boosts with accessories (which didn't even benefit from Desynthesis at the time). I know Good King Moggle Mog was a do once fight. I know what Treasure Maps were like. I know what Wolves' Den was like. Everyone bloody knows what Housing is like. While you would take each of these things, and quantify them to reach the number 8 (just based off what I just listed), I quantify them based on how they were, which is not a simple number to then go "3 dungeons are more than 2!" with.
No, I don't know what 3.1s content will actually be like, but at the same time I know creating an entire new zone is much more of an undertaking for the developers, than tweaking some boss encounters. I know that requires more work than making a tiny little dungeon (if you want to count the third dungeon from 2.1, which was just a recycled old dungeon, 2.1 and 3.1 both only add one new dungeon). I know that requires more work than placing some Maps/Treasure Chests around the existing maps. I know Lord of Verminion is going to require slightly less balancing than Wolves' Den, though that's because it is a simpler form of PvP and much less likely to fail as a result.
If Sky Exploration sucks, I'll be the first one to cry foul in disappointment, but I still know that creating a new area like that is much more work than giving Titan two adds to play with. Regardless of how it turns out, it required more effort to create than something like an Extreme Primal. You're comparing apples and oranges. You even out right say "2.2 had a new difficult raid, so I was content with that", so on some level you have to understand the difference between types of content. 2.2 added less Extreme encounters than 2.1, by your logic for 3.1, 2.2 should thus be graded below 2.1, yet because you enjoyed a different piece of content, you were content, despite 2.2 having less Extremes than 2.1. It's the exact same thing with Sky Exploration, except you're just being violently pessimistic...
You're effectively going 1 = 1, for something like Crystal Tower and Void Ark, where there is no difference between 2.1 and 3.1, both had an Alliance Raid, where as I'm remembering Labyrinth of the Ancients, and perhaps going "2.1 was better, because Void Arks gear looks like crap", because Void Arks gear looks like crap (IMO). That's just one aspect of my comparison between the two though, stuff like lore, questing (Labyrinth had a notoriously annoying quest), and the encounters within factor in as well, though obviously I've yet to see those for Void Ark. For me it isn't a case of "They're both the same because they're both Raids", this is why I rank 2.0 well over 3.0, because Binding Coil was amazing, where as Alexander is utter tripe. Right now I should be going "2.1 wins because I liked Labyrinths gear more than Void Arks", but I'm not blindly pessimistic like that, while right now I certainly favour Labyrinth, I'm open to the possibility of Void Ark blowing me away with its story, with its encounters. I'm not blindly sitting here going "It'll be rubbish".
Heck, I haven't even said which I think is better, have I? I've said 3.1 has potential, but I don't think I've said 3.1 will be better than 2.1...
OK, just to clarify my stance on this (certainly not wasting a finite daily number of posts on it);
Again, I'm not looking at matters purely from a view of "This is more than that", I'm considering all the other factors you're seemingly ignoring. To praise Housing would be utterly foolish, on individual merits as an owner, they've done a good job giving us space to customize, but they've ultimately created a massive number of problems with their implementation. Housing itself is fine, but the implementation is damning. I consider that when I weigh housing against other pieces of content, you just give it an entirely superficial glance and look at what they added, not how they added it.
- I likened Lord of Verminion to balancing PvP for a reason, it has potential for PvP the same way Triple Triad does, and it requires (off the top of my head) four classes for minions, along with giving each minion unique stats and abilities. Come to think of it, that's potentially more than the PvP abilities they added in 2.1... Doubt they're all unique though.
- 2.1 did not add a new hub zone for PvP. Wolves' Den Pier has existed since launch.
- Three distinct housing zones which are fairly small... Azys Lla could probably five of them and I imagine Sky Exploration will be on a similar scale to Azys Lla, based on what we've seen. Heavensward zones are much grander than A Realm Reborns, though I'll still give the point to Housing, just because Housing also has to deal with the actual plots and instanced rooms, which create pretty much all the problems we currently have with Housing... Is that really a point though? Yeah Housing is massive, but it is so massive that we have a finite supply of the stuff, meanwhile Sky Exploration is something everyone can potentially enjoy.
See, now you're just being unreasonable. The reason one cannot win the Triple Triad Tournament legitimately has nothing to do with the balance of the actual matches, and has everything to do with win traders. Same problem Wolves' Den had. Either you find playing Triple Triad with friends enjoyable, or you don't. Personally I do, depending on the rules. Cheaters don't factor into that at all. Same thing for Lord of Verminion, the Tournament might be plagued with win traders, but that doesn't detract from any enjoyment I may get out of the actual matches, which still have to be balanced and requires every minion in the game to be given a new type/ability/etc.
We'll see, but right off the bat Sky Exploration has a full Z-axis to explore, while Housing areas don't. The middle column in the zone alone looks to be comparable to the Goblet...