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  1. #1
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Sorry for picking up this old thread, I didn't want to make a new one to just post, but since there was a thread I will make it short:
    A lot of people feel the same about 3.2 like some did for 3.1. Previous 2 patch, 3.1 and 3.15 wasn't even close to what I expected. It's fine the patch was late, due to vacations and stuff, this is matter of respect, but they use alot of resources on something that died the day it came out (the minion fight, forgot name of it).
    in 3.2 we see the same formula and I know we won't see anythng different until expension is out and hopefully they will change how patches will work.

    Relic: Make it upgradeable through the game, from raids, dungeons, primals etc and I talk about get items from every content that exist. Don't make it worthless after a long time after you obtained it.
    Example: Make relic get upgraded from items, gear, weapons etc you obtain from dungeons, primals and raids. Make the raiders get somewhat a bigger benefit, because they are raiding but going through alot harder stuff to make it better (for those who know dynamsis from xi, doesn't need to be dynamsis, but somewhat the same idea how to build relic).

    Tomestone: I really hope they stop this, not for me but the for people whos going to remain still play the game. I unsubbed this game and the fact 3.2 didn't even look that appealing to me honestly
    Tomestones and adding 2 dungeons every 3-4 months, for the sake of capping tomestones is geting old, really old. Make dungeons relevant, I talk about get some gear, crafter items, relic upgrades, etc

    Raids: More raids, not alex normal with same boss into savage. Make 2-3 different raids, more gear to wear, different stats so people can have different sets for each fights. Do this for people who love to raid hard content and those who wanna do something like VA but make it 8 man for example, I'm sure people would enjoy this. Make a pure FC event as well, something that makes fc's more than just a big linkshell with buffs for experience points or a house.

    The last and most importent thing, make people get better and what I mean is many people won't learn and some aren't even willing to, because they see no flaw in a system that works excactly for them, (nerfs of raids, catch up content etc). Make them get better and I'm sure a huge majority will actually be glad and have more fun if they do so. This isn't exactly me complaining how people play, but I think it's somewhat importent to see that people do wanna see more harder content and less nerfs. I know and we all know alot of people love how it currently is, but that's also one of the biggest problems. A lot of people I knew that been playing and LOVED this game has quit completely because of boredom or swapped to another mmo because it appeals them more.

    I'm not saying we should follow the ''hardcore'' players, but I'm saying if most peole do get better and maybe, just maybe we will see more battle content that's harder and then mostlikely more stuff to do for both type of players: Those who invest alot of time into the games, because that's what most people wanna do, it's an MMORPG and then you have those who doesn't have alot of time but play it for the fun and social stuff, to actually have something to do while they are on as well.
    (1)
    Last edited by Seraphix2407; 02-02-2016 at 03:41 PM.