annnnd so after the reveals of 3.1 in the letter from whoever, we find that new direction for content is...
DING
DING
DING!!!!
Non-existent.
Johnny tell us what we've won!
Johhny, "Why it's the same shit you've been spoon fed for two years now! Congratulations!"
Much of it has certainly felt the same, definitely - Though I'm legitimately excited for the Diadem content, its the first semi-open world content we've gotten since Hunts. I just hope it lasts us a while and stays relevant through the course of at least 3.0.
Another thing I think they need to consider is mob scaling for the expert roulette. They could make it so that the expert roulette has every dungeon currently in the game but the mobs are scaled to 60. This would prevent us for getting super bored only being able to do 2 dungeons for months at a time because it truly would feel like a roulette of dungeons instead of basically getting a dungeon Neverreap over and over again.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
I know people don't like bringing Final Fantasy XI into this but you know in terms of end game content XI probably was one of the rare mmo's that did it right (to an extent) where they failed was the claim system so most of the hnm's etc on 72hr+ windows were claimed by which shell had the best bot, but looking past that.
Dynamis - Can be entered with up to 18 players (full alliance in XI - 3 parties of 6) it is an alternate dimension of the home towns where you fight plenty of mobs to get currency(relic related in XI) and AF2 gear.
Sky - Big open area where every mob is a danger - got to beat NM's in the area to get pop items to summon one of the 4 sky gods (Genbu, Byakko, Seiryu and Suzaku) When you defeat all 4 get a pop item to summon Kirin.
Sea - Pretty much Sky but whole new area new 4 bosses and when killing the 4th boss there is a chance absolute virtue would spawn.
Limbus - was designed to be like Dynamis but CoP themed(the expansion for Sea)
ZNM's - This was a new pop system which was excellent - you buy a 1st tier item kill a boss and it drops an item for the next tier to spawn another boss each tier getting harder till eventually you can spawn pandemonium warden which at the 75 cap was extremely hard to beat.
Now imagine all this content dropping the same ilvl gear - pretty much what XI did for years and years and it worked since gear was unique stat wise - like in every game some gear was trash and some gear was good hell for some situations going back for some 71-74 gear could be considered BIS since it can contain stats such as damage reduction. I think for BLM/RDM the staffs in the 50-60 range was BIS since there was a hidden ability giving more damage with the particular element staff.
The problem is endgame material is too rehearsed, if it were completely say "instant" reaction to the battle, instead of memorizing a video. Players would not as easily be waiting around for more, but need to practice at skill then studying someone else's playing strategy.
SE is scared of change. They will keep repeating the ARR formula till they notice a real hit in population.
They don`t want to take any risk, they don`t want to improve or expand into anything, tomes are ok, raids are ok, content duration is ok, the "graveyard of content" that FFXIV is, is perfectly fine from SE point of view.
I just wanted to make a small correction. Dynamis could be entered with up to 64 players.
ZNMs were kinda terrible, though. Good idea, but pops became more obnoxious than sea and sky after about the third time running them. This is a problem that persists today that you'll see if making a Mythic.
Nyzul Isle (75 more than the 99 one) and Salvage were amazingly designed events, though. XIV would benefit from something like Nyzul and it even fits well into the battle system.
been years lol so imagined I would have made a mistake. Was just trying to get across that end game can be made to last - raising level caps/ilvl gear and making stuff obsolete eventually gets old, people are already starting to get bored come back for a bit and then go again. In the direction this game is going it will eventually fall flat on its face. I am pretty much on a break till 3.1, come on for the odd fc event etc.
To be honest 3.1 doesn't even sound all that exciting the exploration islands could be good but I can't say anything till I have tried it since I reckon its just going to be like hunts and that was a disaster and still is.
That is basically how many of my FC feel currently. They WANT 3.1 to be exciting and to bring them back, but if the content doesn't keep them entertained for long they are basically saying they will unsub and check back in for 3.2. This is the core issue: SE needs to figure out how to prolong their content so that it doesn't lose its flair within a couple of months after release. They either need to release enough content to keep people busy until the next patch, or find a way to keep their content lasting for a long time (which is a much better solution down the road).
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
Sorry for picking up this old thread, I didn't want to make a new one to just post, but since there was a thread I will make it short:
A lot of people feel the same about 3.2 like some did for 3.1. Previous 2 patch, 3.1 and 3.15 wasn't even close to what I expected. It's fine the patch was late, due to vacations and stuff, this is matter of respect, but they use alot of resources on something that died the day it came out (the minion fight, forgot name of it).
in 3.2 we see the same formula and I know we won't see anythng different until expension is out and hopefully they will change how patches will work.
Relic: Make it upgradeable through the game, from raids, dungeons, primals etc and I talk about get items from every content that exist. Don't make it worthless after a long time after you obtained it.
Example: Make relic get upgraded from items, gear, weapons etc you obtain from dungeons, primals and raids. Make the raiders get somewhat a bigger benefit, because they are raiding but going through alot harder stuff to make it better (for those who know dynamsis from xi, doesn't need to be dynamsis, but somewhat the same idea how to build relic).
Tomestone: I really hope they stop this, not for me but the for people whos going to remain still play the game. I unsubbed this game and the fact 3.2 didn't even look that appealing to me honestly
Tomestones and adding 2 dungeons every 3-4 months, for the sake of capping tomestones is geting old, really old. Make dungeons relevant, I talk about get some gear, crafter items, relic upgrades, etc
Raids: More raids, not alex normal with same boss into savage. Make 2-3 different raids, more gear to wear, different stats so people can have different sets for each fights. Do this for people who love to raid hard content and those who wanna do something like VA but make it 8 man for example, I'm sure people would enjoy this. Make a pure FC event as well, something that makes fc's more than just a big linkshell with buffs for experience points or a house.
The last and most importent thing, make people get better and what I mean is many people won't learn and some aren't even willing to, because they see no flaw in a system that works excactly for them, (nerfs of raids, catch up content etc). Make them get better and I'm sure a huge majority will actually be glad and have more fun if they do so. This isn't exactly me complaining how people play, but I think it's somewhat importent to see that people do wanna see more harder content and less nerfs. I know and we all know alot of people love how it currently is, but that's also one of the biggest problems. A lot of people I knew that been playing and LOVED this game has quit completely because of boredom or swapped to another mmo because it appeals them more.
I'm not saying we should follow the ''hardcore'' players, but I'm saying if most peole do get better and maybe, just maybe we will see more battle content that's harder and then mostlikely more stuff to do for both type of players: Those who invest alot of time into the games, because that's what most people wanna do, it's an MMORPG and then you have those who doesn't have alot of time but play it for the fun and social stuff, to actually have something to do while they are on as well.
Last edited by Seraphix2407; 02-02-2016 at 03:41 PM.
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