Thinking about it, given the previous conversation, I would be willing to forego increased ilvls every 6 months and instead allow them to just rebalance the different gear in the game to have effects on them instead of just being bland gear with cookie cutter stats. I'm aware they've said before this would be tricky to balance, but this would not only make certain gear released viable for longer but it would also bring back "builds" and let players have different play-styles and content itself would still be relevant later down the line because it isn't being made useless every time a new patch comes out.