Quote Originally Posted by zosia View Post
We don't already, explorations will have the best gear. Raiders don't get anything casual players don't get, so might as well just put 210 gear in void ark since 210 gear will be coming out of void ark anyways. Whats the point of trying to create an illusion of fairness.

SE should just give out max ilvl gear every patch.



I am still raiding and the story DOES suck. It's indefensible. The story was one of the worst told thus far in the entire game.



Then SE should have done two version of void ark, normal and hardmode. Just scale up the damage and healing required to clear the instance. Make failed mechanics actually wipe the group. Bamn, hardmode without a huge amount of dev time required. Put normal in DF and make savage only enter-able by a premade group. The hardmode versions of the reward could be 210 (nothing special in the current meta) and the gear could be dyable. The rest of the rewards would be the same.

Casual players can have their snooze fest and players that want content with teeth could have it. This solutions literally takes nothing away froym any player. It might take, what? Another month to retune void ark for hardmode? If that?
Is this not what we have with Alex? Do you have no recollection of the past? When they do this people will just complain "The fights have no new mechanics, just higher dps checks, they are boring. Gear is just just recolor of normal mode with no new story and no reason to do it.". There is no winning (although I personally prefer the Alex way). Unless people have forgotten, people who develop the game are also regular players and they know what is a good idea based on the fact that they can model their own enjoyment of the content as any particular working adult, which is their main demographic. Usually the people who have problems with the scheme are just people who did not fit inside of the targeted demographic.