Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 70
  1. #31
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Square Enix should design some "Dungeon Crawler" content...
    What about some Zelda Style without Lifepoints but with insta kill of Boss Parts?
    Can we PLEASE have some Adventure, open world is dead, where is roaming URIANGER with his garlean invasion we had in 1.x?
    Why so less GM interaction? Where are the reporters? Can we have some answers to our ingame prayings?
    Open World PvP, attack while flying or riding, diving and space travel? After 2 years they still are way too slow compared to other games!
    What about more riddles and try&error mechanics instead of DPS-racing and pure RNG?
    (7)
    Last edited by Yukiko; 10-25-2015 at 06:11 AM.

  2. #32
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by zosia View Post
    I will never understand why they need to make void ark catch up content.
    I see it more as a stepstone that will replace the tome stepstones. Don't forget, there will be players who join during or after 3.1

    3.0: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> law tomes (ilevel 180) -> Esotheric tomes (ilevel 200)
    3.1: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> law tomes (ilevel 180) -> Ark1 (ilevel 200) + Esotheric tomes (ilevel 200)
    3.2: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> Ark1 (ilevel 200) + Esotheric tomes (ilevel 200) -> ??? tomes (ilevel 220)
    .
    .
    .
    3.4: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> Ark1 (ilevel200) -> Ark2 + ??? tomes (ilevel 220) + ??? tomes (ilevel 240)

    Even during 2.5 there were still new players to those the CT was a nice option to gear up. Particularly if their average ilevel was only between 50 (enough to enter CT1) and 80 (required for high level roulette in 2.5). Now they can just buy a full set of ilevel 115 gear.
    (2)
    Last edited by Felis; 10-25-2015 at 06:11 AM.

  3. #33
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Felis View Post
    I see it more as a stepstone that will replace the tome stepstones. Don't forget, there will be players who join during or after 3.1

    3.0: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> law tomes (ilevel 190) -> Esotheric tomes (ilevel 200)
    3.1: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> law tomes (ilevel 190) -> Ark1 (ilevel 200) + Esotheric tomes (ilevel 200)
    3.2: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> Ark1 (ilevel 200) + Esotheric tomes (ilevel 200) -> ??? tomes (ilevel 220)
    Only remark is that law is ilv180, Alex NM is 190
    (0)

  4. #34
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Fevelle View Post
    Only remark is that law is ilv180, Alex NM is 190
    thanks, fixed
    (0)

  5. #35
    Player
    Elky's Avatar
    Join Date
    Jan 2015
    Posts
    126
    Character
    Elk Macha
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Of course they should do most of this, but they won't. The most common reason I here is "muh data limits". Which is lame for a subscription based game.
    (4)

  6. #36
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Time and time again people have begged for middle tier content...and yet we've none still. Which is why (along with many other reasons) subs are dropping like flies
    (7)

  7. #37
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    First off content difficault and relevence is subjective on a player to player basis what is easy and irrelevent to you is hard and relevent to someone else. Devs don't make content duie patch per patch the community does.

    No mmo has perfect end game content, ff11 style end game was considered too grindy because of rng, gear was obtained over the course of mnths if not years (which kept it relevent community wide) but people hated it because it tooks mnths/years once mmo became mainstream people "had real lives and couldn't play mmo all day like a no life living in moms basement"

    WoW came out with token system and gear was faster to get, this meant content didn't last as long. Then party grouping systems like Duty finder and Looking for group, made it easy to group anonumously (sp) and don't need to chat or anything, just in and out. Now thats getting stale, as people are tired of logging in and farming tokens.

    SE added other content but no one likes to do them, either because of stubborness or boycotting.
    So that lessens what people can do mentally.


    I think this isn't so much a dev issue as it is a player one. People lost the concept of an mmorpg, mostly due to WoW changing the ideals of it, and MMO going mainstream. Day after day all I see is players making personal complaints but only play the game for themselves. If we took time to build actuall communities I think things would be better.

    Like example, pvp would be a big thing if people built up grand company linkshells for pvp. Is it that hard to make friends of the same grand company?

    End game would be better if we instead of had seperate statics, we do them as a fc or something build everyones gear up, bond and grow.

    Why not log in and help new players? offer to run dungeons with them to level up, run guildhests with them.

    Heck why not do ct like content as an fc? or even a linkshell.

    I think a big issue with the perspective OP has, is the duty finder being so anonymous (sp?) Even English players on the tonberry data center rarely say hi, its almost kinda rude ^^;;

    It is a lil sad MMO evoled to the point where interaction with other players is optional where as before it was pretty much required.

    I Think what we need is more content that forces us to interact to build communities. I think we as a community need to rely less on DF, and use PF more. SE needs to make it so you unlock PF after levequests, and add quests that use PF for stuff.

    Id love to build pf dungeon parties, guildhest parties, leve parties not just fate/ raid parties.
    Id love to see LS and FC actually do stuff together like events

    TLDR: I'm tired if playing massive multiplauer games solo since WoWs launch. I miss the ff11 community vibe. I miss content lasting years. I don't hate ff14, nor am i wanting ff11 2.0. But i think we as a community need to open our selves to each other and re-think on how we do content, because we are the biggest issue there is on content,
    (4)
    Last edited by Azazua_azura; 10-25-2015 at 09:46 AM.

  8. #38
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yukiko View Post
    Square Enix should design some "Dungeon Crawler" content...
    Would like to see a 99 floor semi-random dungeon
    (4)

  9. #39
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by zosia View Post
    We don't already, explorations will have the best gear. Raiders don't get anything casual players don't get, so might as well just put 210 gear in void ark since 210 gear will be coming out of void ark anyways. Whats the point of trying to create an illusion of fairness.

    SE should just give out max ilvl gear every patch.



    I am still raiding and the story DOES suck. It's indefensible. The story was one of the worst told thus far in the entire game.



    Then SE should have done two version of void ark, normal and hardmode. Just scale up the damage and healing required to clear the instance. Make failed mechanics actually wipe the group. Bamn, hardmode without a huge amount of dev time required. Put normal in DF and make savage only enter-able by a premade group. The hardmode versions of the reward could be 210 (nothing special in the current meta) and the gear could be dyable. The rest of the rewards would be the same.

    Casual players can have their snooze fest and players that want content with teeth could have it. This solutions literally takes nothing away froym any player. It might take, what? Another month to retune void ark for hardmode? If that?
    Is this not what we have with Alex? Do you have no recollection of the past? When they do this people will just complain "The fights have no new mechanics, just higher dps checks, they are boring. Gear is just just recolor of normal mode with no new story and no reason to do it.". There is no winning (although I personally prefer the Alex way). Unless people have forgotten, people who develop the game are also regular players and they know what is a good idea based on the fact that they can model their own enjoyment of the content as any particular working adult, which is their main demographic. Usually the people who have problems with the scheme are just people who did not fit inside of the targeted demographic.
    (1)

  10. #40
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Colorful View Post
    Because then the people running Savage will get all uppity that their raid should always have the best gear no matter (see: Exploratory Voyages). I'd appreciate 205 gear at the very least though, along with weapons. Why don't we get weapons with CT-like raids? =(
    Obviously, since the hardest content should always reward the best gear, duh.

    OP is making great points that SHOULD be adressed by SE in the future, but right now I have little hope of that happening, seeing how disappointing 3.1 looks to be.
    (1)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast