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  1. #9
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Colorful View Post
    Because then the people running Savage will get all uppity that their raid should always have the best gear no matter (see: Exploratory Voyages). I'd appreciate 205 gear at the very least though, along with weapons. Why don't we get weapons with CT-like raids? =(
    We don't already, explorations will have the best gear. Raiders don't get anything casual players don't get, so might as well just put 210 gear in void ark since 210 gear will be coming out of void ark anyways. Whats the point of trying to create an illusion of fairness.

    SE should just give out max ilvl gear every patch.

    Quote Originally Posted by UBERHAXED View Post
    Similar to now, the vast majority of people did not beat coil in it's release patch because it (mainly just the last couple of floors) was too hard. People then just didn't end up bothering to do it. Then complain that there is story behind the series. This is first coil too.
    I am still raiding and the story DOES suck. It's indefensible. The story was one of the worst told thus far in the entire game.

    Quote Originally Posted by UBERHAXED View Post
    Would you be happy if they releases Void Ark not on the DF and have second coil difficulty, so you have 23 people out to get you with their voices and shrieks. Or they release it at CT difficulty where 2 parties press 3 buttons and the 3rd party AFK. As long as it is going to be randomly matched, they have to make it so easy that every mechanic of every fight is learnable in the first run. I mean let's be logical here, content will either be clearable in the first run or not clearable in the first run. What do you even want?
    Then SE should have done two version of void ark, normal and hardmode. Just scale up the damage and healing required to clear the instance. Make failed mechanics actually wipe the group. Bamn, hardmode without a huge amount of dev time required. Put normal in DF and make savage only enter-able by a premade group. The hardmode versions of the reward could be 210 (nothing special in the current meta) and the gear could be dyable. The rest of the rewards would be the same.

    Casual players can have their snooze fest and players that want content with teeth could have it. This solutions literally takes nothing away from any player. It might take, what? Another month to retune void ark for hardmode? If that?
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    Last edited by zosia; 10-25-2015 at 01:41 AM.